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Shen Qiao; Susanna Siu-Sze Yeung; Xiaoai Shen; Jac Ka Lok Leung; Davy Tsz Kit Ng; Samuel Kai Wah Chu – Language Learning & Technology, 2024
Gamification is an increasingly popular approach to engage learners in educational contexts. Although many studies have examined the effects of gamification in comparison to a non-gamification approach, less attention has been paid to the impact of different ways of implementing gamification on students' learning and engagement. In this study, we…
Descriptors: Learner Engagement, Gamification, Secondary School Students, English (Second Language)
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Chen, Xiaomeng; Liang, Lelin; Lu, Minghui – International Journal of Disability, Development and Education, 2023
This study explored the effects of visual status and braille reading patterns on the reading accuracy of students with visual impairments in China. The sample consisted of 121 students aged 10-19 years: 48 were students with congenital visual impairments, 25 were students with adventitious visual impairments, and 48 were sighted students. Students…
Descriptors: Foreign Countries, Braille, Visual Impairments, Blindness
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Chung, Kevin Kien Hoa; Lam, Chun Bun – Journal of Learning Disabilities, 2020
The present study investigated the co-occurrence of word reading and spelling difficulties for Chinese first language (L1) and English second language (L2) and the role of morphological awareness in word reading and spelling ability across two languages. A total of 110 Hong Kong Chinese-speaking students in Grade 7, including 55 adolescents with…
Descriptors: Dyslexia, Reading Skills, Spelling, Word Recognition