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Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
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Si-Chun Song; Zohreh Eslami; Kim Blanca Galindo – Intercultural Communication Education, 2018
The primary purpose of this study was to investigate how culture impacts recipients' perceptions of the effectiveness of a public apology (Netflix apology). Data were collected through a survey instrument that included both Likert Scale items and short response items. A selected number of participants from each group were also interviewed.…
Descriptors: Pragmatics, Speech Acts, Discourse Analysis, Contrastive Linguistics
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Weizheng, Zheng – English Language Teaching, 2019
Foreign language teaching highlights the cultivation of the learners' communicative competence, because the main purpose of learning a foreign language is to use the target language to communicate. However, many students in higher institutions in China cannot speak English fluently after having learned English for more than ten years, although…
Descriptors: Foreign Countries, Teacher Student Relationship, Classroom Communication, Second Language Instruction