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Liu, Sannyuya; Kang, Lingyun; Liu, Zhi; Fang, Jing; Yang, Zongkai; Sun, Jianwen; Wang, Meiyi; Hu, Mengwei – Interactive Learning Environments, 2023
Computer-supported collaborative concept mapping (CSCCM) integrates technology and concept mapping to support students' knowledge understanding, and much research on the behavioral patterns involved in CSCCM activities has been conducted. However, there is limited understanding of the differences in knowledge understanding and behavioral patterns…
Descriptors: Computer Assisted Instruction, Concept Mapping, Student Attitudes, College Students
Xu, Xiaobo; Pang, Weiguo – Creativity Research Journal, 2020
It is well established that creativity can be stimulated by expanding the breadth of knowledge activation. In addition, some researchers have proposed that concept mapping can stimulate individuals into more flexible thinking processes. Based on the literature, three studies were conducted in the present research to systematically investigate…
Descriptors: Concept Mapping, Creative Thinking, College Students, Foreign Countries
Zheng, Lanqin; Long, Miaolang; Chen, Bodong; Fan, Yunchao – International Journal of Educational Technology in Higher Education, 2023
Online collaborative learning is implemented extensively in higher education. Nevertheless, it remains challenging to help learners achieve high-level group performance, knowledge elaboration, and socially shared regulation in online collaborative learning. To cope with these challenges, this study proposes and evaluates a novel automated…
Descriptors: Learning Analytics, Computer Assisted Testing, Cooperative Learning, Graphs
Feng, Xuanqi; Yamada, Masanori – Educational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning. Analytical approaches based on a new perspective focusing on complicated contextual data are imperative in the current scenario. A relatively new concept called precision education, which…
Descriptors: Learning Analytics, Behavior Patterns, Informal Education, Game Based Learning
Zhang, Yi; Chen, Bei-Lei; Ge, Jun; Hung, Cheng-Yu; Mei, Lin – Interactive Learning Environments, 2019
Rubrics can guide teachers to provide effective feedback and students' peer- and self-assessment. This paper examines the effect of rubric use inĀ flipped learning activities on students' learning achievement, metacognitive awareness, and cognitive load through a quasi-experiment. A total of 83 university students were randomly assigned to an…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Scoring Rubrics
Wang, Sheng; Seepho, Sirinthorn – SAGE Open, 2017
Many teaching strategies have been used to promote the development of critical thinking skills, among which the most frequently used are group discussion, concept mapping, and analytical questioning. The study aims to explore learners' voice and learning experience in the pedagogical contributions of these strategies to the development of critical…
Descriptors: Critical Thinking, Thinking Skills, English (Second Language), Second Language Learning
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory