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Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
Pi, Zhongling; Hong, Jianzhong; Yang, Jiumin – British Journal of Educational Technology, 2017
Recent research on video lectures has indicated that the instructor's pointing gestures facilitate learning performance. This study examined whether the instructor's pointing gestures were superior to nonhuman cues in enhancing video lectures learning, and second, if there was a positive effect, what the underlying mechanisms of the effect might…
Descriptors: Foreign Countries, Undergraduate Students, Teacher Behavior, Nonverbal Communication
Wang, Zhe; Adesope, Olusola – Educational Technology & Society, 2017
Research on the seductive details effect on reading expository texts in multimedia learning environments has grown over the past few decades. However, less is known when seductive details are encountered in learning through worked-examples to solve problems. Thus, it is necessary to examine the seductive details effect when solving problems in a…
Descriptors: Attention, Recall (Psychology), Cognitive Processes, Prompting
Ong, Jia Hoong; Burnham, Denis; Escudero, Paola; Stevens, Catherine J. – Journal of Speech, Language, and Hearing Research, 2017
Purpose: Evidence suggests that extensive experience with lexical tones or musical training provides an advantage in perceiving nonnative lexical tones. This investigation concerns whether such an advantage is evident in learning nonnative lexical tones based on the distributional structure of the input. Method: Using an established protocol,…
Descriptors: Music, Acoustics, Intonation, Tone Languages
Yang, Hui-Yu – Educational Technology & Society, 2016
The present study examines how various types of attention cueing and cognitive preference affect learners' comprehension of a cardiovascular system and cognitive load. EFL learners were randomly assigned to one of four conditions: non-signal, static-blood-signal, static-blood-static-arrow-signal, and animation-signal. The results indicated that…
Descriptors: Foreign Countries, Attention, Cues, Visualization
Li, Xiaojie; Yang, Xianmin – Journal of Educational Computing Research, 2016
Learning concentration deserves in-depth investigation in the field of mobile learning. Therefore, this study examined the interaction effects of learning styles and interest on the learning concentration and academic achievement of students who were asked to learn conceptual knowledge via their mobile phones in a classroom setting. A total of 92…
Descriptors: Cognitive Style, Academic Achievement, Telecommunications, Technology Uses in Education
Gu, Peidi – ProQuest LLC, 2017
Computer and information technologies have brought revolutions to many aspects of our lives. Online learning is one of the new learning methods that have emerged with the development of new technologies. Even though the advantages of online learning are very attractive to students and educators, when they are applied in real educational settings,…
Descriptors: Educational Technology, Technology Uses in Education, High School Students, Program Effectiveness
Yang, Hui-Yu – Educational Technology & Society, 2017
The studies regarding using a cross sectional view of speech organs enriched with attention cueing and written text to probe learners' learning efficiency and behavior through mobile phones is scant. The purpose of this study was to examine whether the presence of attention cueing can benefit learners with different amounts of prior knowledge in…
Descriptors: Cues, Telecommunications, Handheld Devices, Attention