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How Competitive, Cooperative, and Collaborative Gamification Impacts Student Learning and Engagement
Shen Qiao; Susanna Siu-Sze Yeung; Xiaoai Shen; Jac Ka Lok Leung; Davy Tsz Kit Ng; Samuel Kai Wah Chu – Language Learning & Technology, 2024
Gamification is an increasingly popular approach to engage learners in educational contexts. Although many studies have examined the effects of gamification in comparison to a non-gamification approach, less attention has been paid to the impact of different ways of implementing gamification on students' learning and engagement. In this study, we…
Descriptors: Learner Engagement, Gamification, Secondary School Students, English (Second Language)
Zhao, Wenjun; Huang, Rongjin; Cao, Yiming; Ning, Rui; Zhang, Xiaoxia – International Journal for Lesson and Learning Studies, 2022
Purpose: This study aims to explore how a Chinese lesson study (LS) supports a teacher's learning of transforming curriculum reform ideas into classroom practices. Design/methodology/approach: Data analyzed in this study included lesson plans, three videotaped research lessons, three audio-taped group meetings, interviews, the teacher's reflection…
Descriptors: Educational Change, Lesson Plans, Curriculum Development, Educational Practices
Gong, Jie – Science Insights Education Frontiers, 2022
The Intelligent Research and Training Platform (IRTP) of the National Center for Educational Technology (NECT) is an application designed to integrate AI technology and teacher education in response to the "Artificial Intelligence + Teacher Education" strategy, in order to provide teacher professional development and power the…
Descriptors: Foreign Countries, Minority Group Students, Intelligent Tutoring Systems, Artificial Intelligence
Suriel, Regina L.; Spires, Robert W.; Radcliffe, Barbara J.; Martin, Ellice P.; Paine, Deborah G. – School-University Partnerships, 2018
The STEMITL project is an interdisciplinary collaboration between a Southeastern University's middle grades education department and local PDS partner school districts incorporating six full-day immersive projects for seventh-grade students. During the 2016-2017 academic year, seventh-grade students were brought to the university's newly…
Descriptors: Faculty Development, STEM Education, Interdisciplinary Approach, Stakeholders
Yang, Xinrong – EURASIA Journal of Mathematics, Science & Technology Education, 2013
This paper reports the findings of a study investigating junior secondary school students' perceptions of mathematics classroom learning environments in China. An adapted 'What Is Happening In this Classroom?' questionnaire was administered to a sample of 2324 junior secondary school students from 72 classrooms in six provinces. Data were analyzed…
Descriptors: Foreign Countries, Factor Analysis, Statistical Analysis, Junior High School Students
Wang, Fu Man; Chen, Jing Qi; Xiao, Wan Qing; Ma, Ya Ting; Zhang, Man – Journal of Interpersonal Violence, 2012
This study explored the prevalence of peer physical aggression (PPA) and its association with aggressive beliefs, empathy, self-control, and cooperation skills among 1,719 7th-to-9th-grade students in a rural town in the central China province of Henan. The data were collected by the self-administered questionnaire anonymously. Results showed that…
Descriptors: Risk, Cooperation, Aggression, Student Attitudes
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory