Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Addictive Behavior | 1 |
Adolescents | 1 |
Behavior Problems | 1 |
Family (Sociological Unit) | 1 |
Foreign Countries | 1 |
Incidence | 1 |
Measures (Individuals) | 1 |
Mental Health | 1 |
Secondary School Students | 1 |
Student Attitudes | 1 |
Surveys | 1 |
More ▼ |
Source
International Journal of… | 1 |
Author
Adlaf, Edward M. | 1 |
Ballon, Bruce | 1 |
Chan, Vincy | 1 |
Cheung, Joyce T. W. | 1 |
Hamilton, Hayley | 1 |
Henderson, Joanna | 1 |
Mann, Robert E. | 1 |
Paglia-Boak, Angela | 1 |
Rehm, Jurgen | 1 |
Turner, Nigel E. | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Turner, Nigel E.; Paglia-Boak, Angela; Ballon, Bruce; Cheung, Joyce T. W.; Adlaf, Edward M.; Henderson, Joanna; Chan, Vincy; Rehm, Jurgen; Hamilton, Hayley; Mann, Robert E. – International Journal of Mental Health and Addiction, 2012
Video game playing has become a very popular activity among adolescents. Its impact on the mental health and well-being of players is just beginning to be explored. This paper reports on the prevalence of problematic gaming in a representative sample of 2,832 Ontario students in grades 7 to 12. The survey included questions about the school grade,…
Descriptors: Adolescents, Foreign Countries, Incidence, Video Games