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Li, Qing; Tay, Richard; Pustaka, Arkhadi – Journal of Educational Technology Systems, 2020
The main purpose of this research is to examine the effect of game-based learning on knowledge acquisition and retention of road rules. A secondary purpose of this study is to investigate possible gender differences related to such an approach. The third purpose is to explore the relationship between beliefs and knowledge acquisition. This…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Video Games
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Li, Qing; Vandermeiden, Elise; Lemieux, Collette; Nathoo, Shahista – International Journal for Technology in Mathematics Education, 2016
This study explored secondary students' learning experiences in mathematics through digital game building. In this study, students were asked to become designers and builders in order to coauthor their own mathematics learning. Grounded in enactivism, this study examined the impact of game building on students' achievement. In addition, it…
Descriptors: Secondary School Mathematics, Mathematics Instruction, Mathematics Education, Educational Technology
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Li, Qing; Moorman, Lynn; Dyjur, Patti – Educational Technology Research and Development, 2010
This research seeks to (1) establish a feasible development and implementation model for an inquiry-based learning environment with e-mentoring using videoconference, and (2) apply the model to examine its impact on rural students' learning. To achieve these goals, we developed a model of inquiry-based learning with e-mentoring (IBLE) based on…
Descriptors: Mentors, Inquiry, Rural Education, Career Awareness
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Li, Qing – Educational Research, 2010
Background: The emergence of a participatory culture, brought about mainly by the use of Web2.0 technology, is challenging us to reconsider aspects of teaching and learning. Adapting the learning-as-digital-game-building approach, this paper explores how new educational practices can help students build skills for the 21st century. Purpose: This…
Descriptors: Instructional Design, Student Attitudes, Educational Practices, Motion
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Li, Qing – Canadian Journal of Learning and Technology, 2007
This study examines possible interaction effects of gender and region (urban vs. rural) on student beliefs about women in math and science, their attitudes towards math and science, and their confidence in the use of technology. A secondary purpose of this study is to examine possible differences in confidence of using technology between high…
Descriptors: Foreign Countries, Gender Differences, Secondary School Mathematics, Secondary School Science
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Li, Qing – Educational Research, 2003
Asynchronous computer-mediated discussions supplemented instruction in mathematics for 10 inservice elementary teachers. Analysis of online discourse revealed three issues: exploration of math phobia; equity in math teaching, including special needs and gender issues; and use of instructional technology. Participants were able to reflect on…
Descriptors: Computer Mediated Communication, Educational Technology, Equal Education, Foreign Countries
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Beran, Tanya; Li, Qing – Journal of Educational Computing Research, 2005
A total of 432 students from grades 7-9 in Canadian schools reported their experiences of cyber-harassment, which is a form of harassment that occurs through the use of electronic communications such as e-mail and cell phones. More than two-thirds of students (69%) have heard of incidents of cyber-harassment, about one quarter (21%) have been…
Descriptors: Junior High School Students, Information Technology, Bullying, Telecommunications