Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 5 |
Descriptor
Author
Bos, Johannes M. | 2 |
Joyce, Jeanette | 2 |
Klute, Mary | 2 |
Norford, Jennifer | 2 |
Rhoads, Christopher | 2 |
Serdiouk, Marina | 2 |
Yanoski, David | 2 |
Alexandra Resch | 1 |
Borman, Trisha | 1 |
Borman, Trisha H. | 1 |
Brian Gill | 1 |
More ▼ |
Publication Type
Reports - Research | 5 |
Numerical/Quantitative Data | 3 |
Tests/Questionnaires | 1 |
Education Level
Middle Schools | 5 |
Grade 6 | 3 |
Junior High Schools | 3 |
Secondary Education | 3 |
Elementary Education | 2 |
Grade 9 | 2 |
High Schools | 2 |
Intermediate Grades | 2 |
Grade 5 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
More ▼ |
Audience
Location
California | 5 |
Minnesota | 3 |
Maine | 2 |
Texas | 2 |
Arkansas | 1 |
Colorado | 1 |
District of Columbia | 1 |
Georgia | 1 |
Illinois | 1 |
Indiana | 1 |
Kentucky | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Measures of Academic Progress | 2 |
TerraNova Multiple Assessments | 1 |
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 5 |
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Bos, Johannes M.; Dhillon, Sonica; Borman, Trisha – American Institutes for Research, 2019
This is the final report of a large-scale independent evaluation of the Building Assets and Reducing Risks (BARR) model in ninth grade in eleven high schools in Maine, California, Minnesota, Kentucky, and Texas. This sample of schools included large and small schools in urban, suburban, and rural areas, serving students from a wide range of…
Descriptors: Grade 9, High Schools, High School Freshmen, Program Effectiveness
Borman, Trisha H.; Bos, Johannes M.; O'Brien, Brenna C.; Park, So Jung; Liu, Feng – American Institutes for Research, 2018
The Building Assets, Reducing Risks (BARR) model is a comprehensive, strength-based approach to education that aims to improve achievement for all students by improving a school's effectiveness at building relationships, leveraging real-time student data, and capitalizing on the strengths of each student. The U.S. Department of Education's…
Descriptors: Models, Program Effectiveness, High Schools, Program Evaluation
Christina Clark Tuttle; Brian Gill; Philip Gleason; Virginia Knechtel; Ira Nichols-Barrer; Alexandra Resch – Mathematica Policy Research, Inc., 2013
The Knowledge Is Power Program (KIPP) is a rapidly expanding network of public charter schools whose mission is to improve the education of low-income children. As of the 2012-2013 school year, 125 KIPP schools are in operation in 20 different states and the District of Columbia (DC). Ultimately, KIPP's goal is to prepare students to enroll and…
Descriptors: Middle Schools, Charter Schools, Middle School Students, Economically Disadvantaged