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Elizalde, Ricardo Omar, Sr. – ProQuest LLC, 2018
This qualitative design based research study examined the Connected Learning theoretical framework coupled with academic language scaffolds for Long Term English Learners (LTELs) in a secondary public school setting. The participants of this study were students that have been in the United States for more than six years and have yet to be…
Descriptors: Qualitative Research, English Language Learners, Grade 9, High School Students
Wenzler, Heather Rebecca – ProQuest LLC, 2017
Student academic achievement is of prime concern in the American education system because academic success (i.e. achievement) has been shown to be a predictor of success in later life and is crystallized in the United States Department of Education's mission statement "...to promote student achievement and preparation for global…
Descriptors: Educational Technology, Technology Uses in Education, Pretests Posttests, Experimental Groups
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Jocson, Korina M. – Pedagogies: An International Journal, 2012
An ethnographic study of youth creating media was conducted to examine new literacies at an urban high school in northern California. The school primarily served students from low-income, non-dominant racial and ethnic backgrounds. This article reports on a 9th-grade social studies multimedia project about migration and immigration--called…
Descriptors: High School Students, Urban Youth, Grade 9, Media Literacy
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Nasir, Na'Ilah Suad; Ross, Kihana Miraya; McKinney de Royston, Maxine; Givens, Jarvis; Bryant, Jalessa N. – Harvard Educational Review, 2013
In this empirical study, the authors draw on classroom observations and interviews with twenty-three Black male ninth graders in an urban district to focus on the nature of disciplinary practices in an all-Black, all-male manhood development class. While scholars have identified the "discipline gap" as a salient aspect of the experience…
Descriptors: Discipline Policy, Student Behavior, African American Students, Males
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion