Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Game Based Learning | 2 |
Video Games | 2 |
At Risk Students | 1 |
Attention Control | 1 |
Cognitive Tests | 1 |
Computer Games | 1 |
Executive Function | 1 |
Formative Evaluation | 1 |
Inhibition | 1 |
Instructional Effectiveness | 1 |
Kindergarten | 1 |
More ▼ |
Author
Bang, Hee Jin | 1 |
Li, Linlin | 1 |
Mayer, Richard E. | 1 |
Parong, Jocelyn | 1 |
Thai, Khanh-Phuong | 1 |
Wells, Ashleigh | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Higher Education | 1 |
Kindergarten | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
Audience
Location
California | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thai, Khanh-Phuong; Bang, Hee Jin; Li, Linlin – Journal of Research on Educational Effectiveness, 2022
This study examines whether "My Math Academy," a digital game-based learning environment that provides personalized content and adaptive embedded assessments, can improve math knowledge of Transitional Kindergarten and Kindergarten students. A cluster randomized study was conducted with 20 classrooms, 10 of which were randomly assigned…
Descriptors: Mathematics Instruction, Knowledge Level, Kindergarten, Game Based Learning
Parong, Jocelyn; Wells, Ashleigh; Mayer, Richard E. – Journal of Educational Psychology, 2020
Executive function is the set of cognitive skills needed for goal directed behavior and is a strong predictor of academic success (Best, 2014). The present study examines the effectiveness of a custom video game designed to train the executive function skill of shifting--being able to efficiently shift attention from 1 task to another. In…
Descriptors: Replication (Evaluation), Game Based Learning, Video Games, Executive Function