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Bustamante, Andres S.; Begolli, Kreshnik Nasi; Alvarez-Vargas, Daniela; Bailey, Drew H.; Richland, Lindsey Engle – Journal of Educational Psychology, 2022
This study tested a novel approach to capitalizing on the benefits of play for informal math learning. Two experiments evaluated a platform called "Fraction Ball," that provides an embodied, playful, and physically active learning experience by modifying the lines on a basketball court to support rational number learning. In the Pilot…
Descriptors: Play, Physical Activities, Fractions, Arithmetic
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Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
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Jennifer Wells – Networks: An Online Journal for Teacher Research, 2024
Trauma, including abandonment, neglect, poverty, or abuse, affects students. Because of this, a classroom community is vulnerable to the sheer unpredictability of behaviors. Students who have experienced trauma need support in order to create a classroom community where they can thrive and learn. This study examines a Whole-Child Approach…
Descriptors: Holistic Approach, Classroom Environment, Student Behavior, Trauma
Macias, Meghan – ProQuest LLC, 2022
With school populations across the country becoming increasingly representative of students from diverse cultural and linguistic backgrounds, new considerations must be made to promote equitable and engaged science learning for all students (National Academy of Science, National Academy of Engineering, & Institute of Medicine [NAEEM], 2011).…
Descriptors: Middle School Teachers, Science Teachers, Standards, Science Curriculum
O'Connor, Rollanda E.; Beach, Kristen D.; Sanchez, Victoria M.; Kim, Joyce J.; Knight Teague, Kerri; Orozco, Guadalupe; Jones, Brian T. – Grantee Submission, 2019
Adolescents with disabilities have great difficulty with academic content in middle school, and their teachers have difficulty teaching them to understand and use academic language. We taught teachers of 6th grade students with Learning Disabilities, over half of whom were also English Language Learners (ELL), to implement about 15 minutes of…
Descriptors: Vocabulary Development, English Language Learners, Grade 6, English for Academic Purposes
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Chaudhuri, Parama – Distance Learning, 2022
The COVID-19 pandemic began in the late months of 2019, and by the spring of 2020, to limit transmission of the virus, schools across the globe closed and transitioned to emergency online teaching. While the move to online teaching and learning was inevitable, many learners, especially in rural and remote areas, found that online schooling had…
Descriptors: Rural Schools, Elementary School Teachers, COVID-19, Pandemics
O'Connor, Rollanda E.; Sanchez, Victoria M.; Jones, Brian T.; Suchlit, Luisana; Youkhanna, Valencia; Beach, Kristen D.; Widaman, Keith – Journal of Learning Disabilities, 2021
In this multi-year study, we taught English/Language Arts teachers of students with learning disabilities in middle school to incorporate 15 min of daily vocabulary activities with students in their intact special education English/Language Arts classes. During Year 1, teachers taught 48 words to their sixth grade students, who learned and…
Descriptors: Vocabulary Development, Middle School Students, English, Language Arts
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Hubbard, Lea; Metz-Matthews, Kelly; Resultan, Barbara – Journal of Education for Students Placed at Risk, 2022
Educators, researchers, and policy makers concerned about college under-enrollment among underserved groups of students have traditionally focused reform efforts at the high school level. Over the last several decades, however, there has been a growing interest in improving college readiness beginning at the elementary level. Recently, the…
Descriptors: College Readiness, Program Effectiveness, Teacher Attitudes, Administrator Attitudes
Holthuis, Nicole; Deutscher, Rebecca; Schultz, Susan E.; Jamshidi, Arash – American Educator, 2018
As schools work to implement the Next Generation Science Standards (NGSS), a team at Stanford University found that project-based learning is an effective framework for engaging students. The team used project-based learning, group activities, and performance-based assessments to design an effective, engaging curriculum. Over a three-year period,…
Descriptors: Student Projects, Teaching Methods, Group Activities, Performance Based Assessment
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Harlow, Danielle B.; Dwyer, Hilary A.; Hansen, Alexandria K.; Iveland, Ashley O.; Franklin, Diana M. – Cognition and Instruction, 2018
This article integrates an ecological approach and design-based research in computer science education research by following the simultaneous development of a computer programming environment and curriculum for elementary school age children over 2-1/2 years. We studied the alignment of the affordances provided by the programming environment and…
Descriptors: Computer Science Education, Elementary School Students, Programming, Scaffolding (Teaching Technique)
O'Connor, Rollanda E.; Sanchez, Victoria M.; Jones, Brian T.; Suchlit, Luisana; Youkhana, Valencia; Beach, Kristen D.; Widaman, Keith – Grantee Submission, 2020
In this multi-year study, we taught English/Language Arts teachers of students with Learning Disabilities in middle school to incorporate 15 minutes of daily vocabulary activities with students in their intact special education English/Language Arts classes. During Year 1, teachers taught 48 words to their sixth grade students, who learned and…
Descriptors: Vocabulary Development, Middle School Students, English, Language Arts
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Duckor, Brent; Holmberg, Carrie; Becker, Joanne Rossi – Mathematics Teaching in the Middle School, 2017
Research on teacher professional learning has shown that formative assessment can improve student learning more than most instructional practices. Empirical evidence indicates that thoughtfully implemented formative assessment practices improve students' learning, increase students' scores, and narrow achievement gaps between low-achieving…
Descriptors: Formative Evaluation, Mathematics, Mathematics Instruction, Mathematics Teachers
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Chin, Doris B.; Blair, Kristen P.; Wolf, Rachel C.; Conlin, Luke D.; Cutumisu, Maria; Pfaffman, Jay; Schwartz, Daniel L. – Journal of the Learning Sciences, 2019
Educators aim to equip students with learning strategies they can apply when approaching new problems on their own. Teaching design-thinking strategies may support this goal. A first test would show that the strategies are good for learning and that students spontaneously transfer them beyond classroom instruction. To examine this, we introduce…
Descriptors: Problem Solving, Learning Strategies, Teaching Methods, Design
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
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