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Sáez-López, José-Manuel; Miller, John; Vázquez-Cano, Esteban; Domínguez-Garrido, María-Concepción – Educational Technology & Society, 2015
The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational community through a quasi-experimental approach. The research presents three dimensions oriented to assessing the use of this application in a didactic unit "History and Architecture"…
Descriptors: Foreign Countries, Video Games, Middle Schools, Middle School Students
Clabaugh, Dionne Janice – ProQuest LLC, 2013
There is concern in California community colleges about student success because persistence rates have decreased and graduation rates have declined. Basic skills students are underserved and underprepared, and their success rates are lower than traditional students. Nine California Community College Student Success Task Force recommendations were…
Descriptors: Community Colleges, Basic Skills, Quasiexperimental Design, English Instruction
Cervantes, Eduardo – ProQuest LLC, 2013
There is concern in California community colleges about student success because persistence rates have decreased and graduation rates have declined. Basic skills students are underserved and underprepared, and their success rates are lower than traditional students. Nine California Community College Student Success Task Force recommendations were…
Descriptors: Community Colleges, Two Year Colleges, Cultural Influences, English Teachers
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Santiago, Catherine DeCarlo; Kataoka, Sheryl H.; Hu-Cordova, Maria; Alvarado-Goldberg, Karla; Maher, Lauren M.; Escudero, Pia – Journal of Emotional and Behavioral Disorders, 2015
This pilot feasibility study provided a preliminary test of a community-partnered intervention that targeted engaging parents and improving parent functioning. This intervention was combined with the Cognitive-Behavioral Intervention for Trauma in Schools (CBITS), allowing for a comparison of the CBITS-as-usual (CBITS) with the CBITS-plus-family…
Descriptors: Quasiexperimental Design, Family Programs, Intervention, Low Income Groups
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Frank, Jennifer L.; Bose, Bidyut; Schrobenhauser-Clonan, Alex – Journal of Applied School Psychology, 2014
This study aimed to assess the effectiveness of a universal yoga-based social-emotional wellness promotion program, Transformative Life Skills, on indicators of adolescent emotional distress, prosocial behavior, and attitudes toward violence in a high-risk sample. Participants included 49 students attending an alternative education school in an…
Descriptors: Program Effectiveness, Social Development, Emotional Development, Emotional Response
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Bachen, Christine M.; Hernandez-Ramos, Pedro F.; Raphael, Chad – Simulation & Gaming, 2012
In response to an increasingly interdependent world, educators are demonstrating a growing interest in educating for global citizenship. Many definitions of the "good global citizen" value empathy as an especially important disposition for understanding others across national borders and cultural divides. Yet it may be difficult for…
Descriptors: Control Groups, Citizenship, Educational Games, Empathy
Oliver, Deborah – ProQuest LLC, 2010
WebQuests are increasing in popularity across the country, yet it remains unclear whether WebQuests confer a significant benefit in student content learning. In addition, the perceptions of teachers regarding the classroom value and efficacy of WebQuests in teaching higher level thinking skills are still unclear. The goals of the study were (a) to…
Descriptors: Quasiexperimental Design, Student Attitudes, Grade 5, Thinking Skills