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Ramaswami, Rama – Campus Technology, 2011
Just a few years ago, virtual worlds were credited with the power to transform the universe. Used since the late 1990s in military and medical applications, virtual worlds first gained mainstream media attention when Linden Lab released Second Life in 2003. While other worlds, including open source environments, have launched since then (examples…
Descriptors: Foreign Countries, Computer Software, Technical Support, Computer Uses in Education
Grush, Mary – Campus Technology, 2009
There is no doubt that eProcurement technology has turned cumbersome paper-based processes into highly connected online systems. The most basic parameters of eProcurement range from shopping for or sourcing goods, to creating purchase requisitions and getting them approved, to placing orders with suppliers, to receiving invoices--all…
Descriptors: Economic Development, Campuses, Purchasing, Online Systems
Villano, Matt – Campus Technology, 2006
With tuition on the rise, Auxiliary Services departments at a variety of colleges and universities are proving that they can innovate and still save their parent institutions cash. Primary areas of innovation include: (1) With advancements in technology, institutions are moving campus purchasing programs into the wireless space; (2) As junk mail …
Descriptors: Expenditures, Ancillary School Services, Cost Effectiveness, Electronic Mail
Voyles, Bennett – Campus Technology, 2006
Most of the time, technology in the classroom is a "we" or "they" issue: On one side are the people who deploy and operate the systems, on the other, the academics and staffers who use them. But, typically, on both sides, everyone is so busy trying to prepare for the next class or the next term that there's little opportunity…
Descriptors: Educational Technology, Deans, Electronic Learning, Virtual Classrooms