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Fiorella, Logan; Mayer, Richard E. – Journal of Educational Psychology, 2012
The purpose of this study was to test the instructional value of adding paper-based metacognitive prompting features to a gamelike environment for learning about electrical circuits, called the Circuit Game. In Experiment 1, students who were prompted during Levels 1 through 9 to direct their attention to the most relevant features of the game and…
Descriptors: Prompting, Metacognition, Experiments, Equipment
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Fiorella, Logan; Mayer, Richard E. – Journal of Educational Psychology, 2016
In 4 experiments, participants viewed a short video-based lesson about how the Doppler effect works. Some students viewed already-drawn diagrams while listening to a concurrent oral explanation, whereas other students listened to the same explanation while viewing the instructor actually draw the diagrams by hand. All students then completed…
Descriptors: Multimedia Instruction, Multimedia Materials, Observational Learning, Freehand Drawing
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Johnson, Cheryl I.; Mayer, Richard E. – Journal of Experimental Psychology: Applied, 2012
In three studies, eye movements of participants were recorded while they viewed a single-slide multimedia presentation about how car brakes work. Some of the participants saw an integrated presentation in which each segment of words was presented near its corresponding area of the diagram (integrated group, Experiments 1 and 3) or an integrated…
Descriptors: Eye Movements, Literary Genres, Human Body, Scores