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Fiorella, Logan; Mayer, Richard E. – Journal of Educational Psychology, 2012
The purpose of this study was to test the instructional value of adding paper-based metacognitive prompting features to a gamelike environment for learning about electrical circuits, called the Circuit Game. In Experiment 1, students who were prompted during Levels 1 through 9 to direct their attention to the most relevant features of the game and…
Descriptors: Prompting, Metacognition, Experiments, Equipment
Fiorella, Logan; Mayer, Richard E. – Journal of Educational Psychology, 2016
In 4 experiments, participants viewed a short video-based lesson about how the Doppler effect works. Some students viewed already-drawn diagrams while listening to a concurrent oral explanation, whereas other students listened to the same explanation while viewing the instructor actually draw the diagrams by hand. All students then completed…
Descriptors: Multimedia Instruction, Multimedia Materials, Observational Learning, Freehand Drawing