Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Algebra | 1 |
Comparative Analysis | 1 |
Disproportionate… | 1 |
Educational Games | 1 |
Females | 1 |
Femininity | 1 |
Gender Differences | 1 |
High Schools | 1 |
Masculinity | 1 |
Mathematics Instruction | 1 |
Personal Narratives | 1 |
More ▼ |
Author
Bittick, Sarah Joy | 1 |
Chung, Gregory K. W. K. | 1 |
Publication Type
Reports - Research | 1 |
Tests/Questionnaires | 1 |
Education Level
High Schools | 1 |
Audience
Location
California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Bittick, Sarah Joy; Chung, Gregory K. W. K. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
The use of a narrative in educational contexts has been found to increase learners' experience of flow or absorption in a task. This increased experience of flow can in turn result in increased retention and learning outcomes. However, narrative can also be polarizing particularly in the male-dominated realm of video game play due to gender…
Descriptors: Educational Games, Females, Student Experience, Gender Differences