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Geoffrey Currie; Josie Currie; Sam Anderson; Johnathan Hewis – Health Education Journal, 2024
Introduction: In Australia, 54.3% of medical students are women yet they remain under-represented in stereotypical perspectives of medicine. While potentially transformative, generative artificial intelligence (genAI) has the potential for errors, misrepresentations and bias. GenAI text-to-image production could reinforce gender biases making it…
Descriptors: Gender Bias, Artificial Intelligence, Computer Software, Medical Education
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Raj Sandu; Ergun Gide; Mahmoud Elkhodr – Discover Education, 2024
Artificial intelligence (AI) tools, notably ChatGPT, are increasingly recognised for their transformative potential in higher education. This study employs a detailed case study approach complemented by a survey, delving into ChatGPT's impact on pedagogical practices, student engagement, and academic performance. It involved 74 undergraduate and…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Foreign Countries
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Nikolic, Sasha; Daniel, Scott; Haque, Rezwanul; Belkina, Marina; Hassan, Ghulam M.; Grundy, Sarah; Lyden, Sarah; Neal, Peter; Sandison, Caz – European Journal of Engineering Education, 2023
ChatGPT, a sophisticated online chatbot, sent shockwaves through many sectors once reports filtered through that it could pass exams. In higher education, it has raised many questions about the authenticity of assessment and challenges in detecting plagiarism. Amongst the resulting frenetic hubbub, hints of potential opportunities in how ChatGPT…
Descriptors: Artificial Intelligence, Performance Based Assessment, Engineering Education, Integrity
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Khosravi, Hassan; Shabaninejad, Shiva; Bakharia, Aneesha; Sadiq, Shazia; Indulska, Marta; Gasevic, Dragan – Journal of Learning Analytics, 2021
Learning analytics dashboards commonly visualize data about students with the aim of helping students and educators understand and make informed decisions about the learning process. To assist with making sense of complex and multidimensional data, many learning analytics systems and dashboards have relied strongly on AI algorithms based on…
Descriptors: Learning Analytics, Visual Aids, Artificial Intelligence, Information Retrieval
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Innes, J. M.; Morrison, Ben W. – Australian Universities' Review, 2022
We discuss developments in higher education in Australia through the lens of the impact of the COVID-19 pandemic upon the provision of education and training in the discipline of psychology. Since its inception in universities after World War II, psychology educators in Australia have continually dealt with different, often conflicting, goals and…
Descriptors: Psychology, Case Studies, COVID-19, Pandemics
Chai, Kevin E. K.; Gibson, David – International Association for Development of the Information Society, 2015
Improving student retention is an important and challenging problem for universities. This paper reports on the development of a student attrition model for predicting which first year students are most at-risk of leaving at various points in time during their first semester of study. The objective of developing such a model is to assist…
Descriptors: Undergraduate Students, Student Attrition, Prediction, Models
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Ijaz, Kiran; Bogdanovych, Anton; Trescak, Tomas – Interactive Learning Environments, 2017
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of…
Descriptors: Educational Technology, Technology Uses in Education, History Instruction, Simulated Environment
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Venables, Anne; Tan, Grace – Journal of Information Technology Education, 2005
Teaching future knowledge engineers, the necessary skills for designing and implementing intelligent software solutions required by business, industry and research today, is a very tall order. These skills are not easily taught in traditional undergraduate computer science lectures; nor are the practical experiences easily reinforced in laboratory…
Descriptors: Course Descriptions, Foreign Countries, Role Playing, Games
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Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers