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Adams, Jonathan; Flavell, Fallyn; Raureti, Ramari – Research in Learning Technology, 2022
Pedagogy in vocational education is challenged by the increasing availability of mixed reality (MR) technologies. Wearable technologies such as the Microsoft HoloLens are being embedded in nursing education programmes in Aotearoa New Zealand and Australia and explored in other subject areas such as construction, architecture, and engineering.…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Vocational Education
Trenholm, Sven – International Journal of Mathematical Education in Science and Technology, 2022
A review of related research found the use of recorded lecture videos (RLVs) in undergraduate mathematics to be negatively correlated with academic performance. To investigate this correlation, an initial study found students' regular RLV use to be linked to surface approaches to learning. The present study continued this investigation and was…
Descriptors: Video Technology, Lecture Method, Mathematics Instruction, Undergraduate Students
Hannula, Markku S.; Haataja, Eeva; Löfström, Erika; Garcia Moreno-Esteva, Enrique; Salminen-Saari, Jessica F. A.; Laine, Anu – ZDM: Mathematics Education, 2022
In this reflective methodological paper we focus on affordances and challenges of video data. We compare and analyze two research settings that use the latest video technology to capture classroom interactions in mathematics education, namely, The Social Unit of Learning (SUL) project of the University of Melbourne and the MathTrack project of the…
Descriptors: Video Technology, Technology Uses in Education, Research Methodology, Mathematics Education
Henry Matovu; Mihye Won; Roy Tasker; Mauro Mocerino; David Franklin Treagust; Dewi Ayu Kencana Ungu; Chin-Chung Tsai – Chemistry Education Research and Practice, 2025
Immersive Virtual Reality (iVR) can help students visualise and explore complex chemical concepts, such as protein enzyme structures and interactions. We designed a set of collaborative iVR-based learning tasks on the interaction between a protein enzyme and its substrate. We investigated how 18 pairs (36 students) in undergraduate chemistry…
Descriptors: Biochemistry, Science Education, Computer Simulation, Technology Uses in Education
Bryant, Peter – Education and Information Technologies, 2023
Designing strategic pedagogical change through the lens of a student experience that is "yet to be experienced" offers a critical frame for embedding the impacts of transition, uncertainty, belonging and the complexity of the student journey into the co-design of teaching and learning. A digital storytelling approach extends the notion…
Descriptors: Student Experience, Technology Uses in Education, Story Telling, Play
Jingfang Xia; Yao Ge; Zijun Shen; Mudasir Rahman Najar – International Review of Research in Open and Distributed Learning, 2024
Learners might have several challenges while attempting to learn a second/foreign language. Learners of Chinese face linguistic, psychological, and educational challenges. The integration of technology, especially artificial intelligence (AI), into teaching foreign languages is a blessing for teachers and learners. This study delved into the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Linguistics, Psychological Patterns
Hashem Alshurafat; Merwiey Alaqrabawi; Mohannad Obeid Al Shbail – Accounting Education, 2024
This paper aims to identify and explore the learning objectives outlining the core knowledge for forensic accounting education. Bloom's taxonomy is used to outline and analyze the core knowledge for forensic accounting education (e.g. fraud examination, litigation support, business valuation, and IT forensic accounting) in 15 Australian…
Descriptors: Accounting, Professional Education, Taxonomy, Universities
Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
Way, Jennifer; Thom, Jennifer S. – Mathematics Education Research Group of Australasia, 2019
This paper contributes to the Symposium: "Research Methods Involving Children's Drawings in Mathematical Contexts" by exploring the use of digital pens as a data gathering tool. The availability of digital recording devices has been a boon to researchers wanting to capture the real-time dynamics of a research situation. When capturing a…
Descriptors: Mathematics Instruction, Educational Technology, Freehand Drawing, Cross Cultural Studies
Colton, Jill – Technology, Pedagogy and Education, 2019
Theory provides conceptual tools with which to engage in deep thinking about experiences and a shared language by which we can communicate our understandings. Socio-material theory allows us to take account of the role of technology in the performance of learning identities. This has implications for the way that students are produced as learning…
Descriptors: Self Concept, Teaching Methods, Learning Processes, Information Technology
Mark Feng Teng; Atsushi Mizumoto – Australian Review of Applied Linguistics, 2023
This study was to assess the spoken vocabulary knowledge and its role in incidental vocabulary learning from captioned television. The participants were a total of 87 minority students learning English as a foreign language in Australia. The breadth of their vocabulary knowledge was measured with a vocabulary size test, while the depth of their…
Descriptors: Incidental Learning, Second Language Learning, Second Language Instruction, Vocabulary Development
Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
Forbes, Anne; Falloon, Garry; Stevenson, Michael; Hatzigianni, Maria; Bower, Matt – Early Education and Development, 2021
Research Findings: This study was undertaken to investigate learning processes and outcomes from using 3D design and printing technologies with children aged 5-8 years, in three schools in a metropolitan city in Australia. Data were collected from five sources (teacher interviews, surveys, journals; student interviews; and iPad screen recordings)…
Descriptors: STEM Education, Technology Uses in Education, Foreign Countries, Elementary School Students
Hobbs, Renee; Friesem, Yonty – E-Learning and Digital Media, 2019
A growth in the popularity of remix culture has led to the phenomenon of people creating videos that explicitly imitate or copy an original work. In order to explore the potential educational value of the remake video phenomenon, we conducted a content analysis of 93 videos that were inspired by "Love Language," a sentimental narrative…
Descriptors: Creativity, Imitation, Learning Processes, Video Technology
Milligan, Sandra; Griffin, Patrick – Journal of Learning Analytics, 2016
The paper describes empirical investigations of how participants in a MOOC learn, and the implications for MOOC design. A learner capability to generate higher order learning in MOOCs--called crowd-sourced learning (C-SL) capability--was defined from learning science literature. The capability comprised a complex yet interrelated array of…
Descriptors: Online Courses, Large Group Instruction, Thinking Skills, Learning Processes