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Elsom, Sandra; Westacott, Marguerite; Stieler-Hunt, Colleen; Glencross, Sarah; Rutter, Kerry – Interactive Learning Environments, 2023
Game-based learning has been recognised as a strategy to increase students' engagement in higher education. Alternate reality games (ARG) provide players with the opportunity to apply newly developed knowledge and skills, such as visiting important campus locations and completing relevant activities. The collaborative nature of these games means…
Descriptors: College Students, Orientation, Socialization, Game Based Learning
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Whiteford, Gail; Hunter, John; Jamie, Joanne; Pitson, Rhonda; Breckenridge, Deborah; Elders, Yaegl; Vemulpad, Subramanyam; Harrington, David; Jamie, Ian – Higher Education Research and Development, 2017
In this article, findings of a qualitative study of an Indigenous widening participation program are presented. The program, "River of Learning", has been in existence since 2010 and represents a powerful collaboration between a rural high school in New South Wales (NSW) Australia, a metropolitan university, Indigenous Elders and…
Descriptors: Indigenous Populations, Qualitative Research, College School Cooperation, School Community Relationship