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Showing 1 to 15 of 221 results Save | Export
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Kluge, Murielle G.; Maltby, Steven; Kuhne, Caroline; Evans, Darrell J. R.; Walker, Frederick Rohan – Education and Information Technologies, 2023
The use of extended reality (XR) technology in education offers many advantages for transferring knowledge and practical skills training at the higher education level. As a result, many Universities over the past 5 + years have undertaken pilot programs to both develop XR content and assess how to best implement it within existing teaching and…
Descriptors: Foreign Countries, Computer Simulation, Instructional Design, Computer Software
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Costello, Eamon; Johnston, Keith; Wade, Vincent – Interactive Learning Environments, 2023
This research investigated how the bug tracker database of the Virtual Learning Environment (VLE) Moodle is developed as an application of crowd work. The bug tracker is used by software developers, who write and maintain Moodle's code, but also by a wider public world of ordinary Moodle users who can report bugs. Despite many studies of the…
Descriptors: Electronic Learning, Educational Technology, Computer Software, Cooperation
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Johnson, Nicola F. – Technology, Pedagogy and Education, 2021
Digital devices and ubiquitous online access contribute to the nature and amount of digital labour conducted by school staff. Drawing on more than 40 interviews with staff at one Australian secondary school, the general nature of this digital labour is presented, then Clancy's notion of temporal autonomous spaces is introduced and applied to…
Descriptors: Secondary Schools, Foreign Countries, Educational Technology, Technology Uses in Education
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John Corry Werth; Peter Charles Sinclair Taylor; Elisabeth Taylor – Australian Mathematics Education Journal, 2024
Over the past 20 years, the authors have designed an interdisciplinary approach that integrates Arts-based methods into STEM education. This integrated STEAM education perspective is particularly useful for enabling students to develop (i) not only their traditional scientific (and mathematical) understanding of the outer world but also (ii) their…
Descriptors: Mathematics Instruction, Artificial Intelligence, Computer Software, STEM Education
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Symons, Duncan; Pierce, Robyn – Australian Primary Mathematics Classroom, 2019
This is the first article in a series of two that offers some excellent advice for schools and teachers about how thoughtful and purposeful integration of technology can benefit mathematics classrooms. Several important principles to be considered are examined. [For the second article, "Beyond Fluency: Promoting Mathematical Proficiencies…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Teaching Methods
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Kevin Larkin; Ilyse Resnick; Thomas Lowrie – Mathematical Thinking and Learning: An International Journal, 2024
Patterns are a fundamental component of mathematics, and the patterning ability of young children has been well researched; however, this research has largely been conducted with relatively small cohorts (±70) and in an interventionist way (in laboratory settings or with researchers directly intervening in educational contexts). The current study…
Descriptors: Foreign Countries, Preschool Children, Pattern Recognition, Mathematics Education
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Preston, Christine – Teaching Science, 2020
This paper details a digital technology solution to a problem that arose during a science lesson in an early years class. The teacher used the opportunity to enable the children to apply their knowledge and skills of a software application developed in a recent ICT class. Using the age-appropriate app, the students could communicate their learning…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Computer Software
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Valentine, Andrew; Van der Veen, Tom; Kenworthy, Patrick; Hassan, Ghulam Mubashar; Guzzomi, Andrew; Khan, R. Nazim; Male, Sally A. – Australasian Journal of Educational Technology, 2021
A barrier to using head mounted display (HMD) virtual reality (VR) in education is access to hardware for large classes. This paper compares students' learning when engaging with an HMD VR simulation as the operator and as the observer, to evaluate whether benefits of HMD VR can be achieved without requiring all students to operate the equipment.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Graduate Students
Dina Foster; Caitlin McLemore; Brandon Olszewski; Ali Chaudhry; Ekaterina Cooper; Laurie Forcier; Rose Luckin – UK Department for Education, 2023
A rapid, exploratory review to establish a shared understanding of what constitutes good quality EdTech and implementation. The review: (1) examined existing frameworks and standards; and (2) identified the characteristics, quality components, essential conditions and evaluation criteria for the design and implementation of EdTech. The report…
Descriptors: Standards, Educational Technology, Guidelines, Evidence Based Practice
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Scott Cameron; Lynda Ball; Vicki Steinle – Mathematics Education Research Journal, 2024
In Victoria, Australia, senior secondary mathematics students are expected to use technology and thus need to make decisions about using pen-and-paper (P&P) or technology when solving mathematics problems. The predominant technology is a Computer Algebra System (CAS). This study investigated the beliefs about CAS held by twelve Year 11…
Descriptors: Foreign Countries, Secondary School Students, Mathematics Education, Technology Uses in Education
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Lee, Thomas; Pham, Kane; Crosby, Alexandra; Peterson, J. Fiona – Pedagogy, Culture and Society, 2021
This article provides a snapshot of the digital collaboration practices in a postgraduate master programme studio, focused on service and interaction design. It presents and discusses research from a student survey focused on evaluating the usefulness of the online collaborative software (OCS) 'Slack' and how it relates to a broader media ecology,…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Design
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Ostashewski, Nathaniel; Dron, Jon; Howell, Jennifer – Journal of Interactive Learning Research, 2018
This paper reports on the utilization of an online community networking platform designed to deliver a MOOC. A customized Elgg social software platform, implemented as the Curtin Learning Commons, was developed with social networking tools organized to support personalized learning. The MOOC, titled Participating in the Digital Age (PDA), engaged…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Bush, Drew; Sieber, Renee; Chandler, Mark A.; Sohl, Linda E. – Journal of Geography in Higher Education, 2019
Geography educators have long taught anthropogenic global climate change (AGCC) using geospatial data, visualizations, analysis tools and models. We examined the attitudes of teachers at secondary schools, research institutions, colleges and universities tasked with teaching using one such technology. We designed a seventeen-question online survey…
Descriptors: Climate, Change, Ecology, Teaching Methods
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Perrotta, Carlo – Research in Education, 2021
This article offers a case study of how platforms and predictive infrastructures are emerging in higher education. It examines a Learning Analytics Application Programming Interface (API) from a popular Learning Management System. The API is treated firstly as an artefact based on the computational abstraction of educational principles, and…
Descriptors: Learning Analytics, Programming, Programming Languages, Computer Interfaces
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Matthews, Joshua; Burke, Rachel – Language Teaching Research Quarterly, 2019
Language learning applications (LL Apps), especially those that can be downloaded to a mobile device, are popular, widely available and represent a potentially useful tool for language teachers and their students. However, concerns exist that many LL Apps are inadequately aligned with second language acquisition (SLA) theory, and/or poorly suited…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Handheld Devices
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