Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Criticism | 2 |
Foreign Countries | 2 |
Video Games | 2 |
Academic Achievement | 1 |
Adolescent Literature | 1 |
Affective Behavior | 1 |
Creative Writing | 1 |
Grade 9 | 1 |
Learning | 1 |
Literacy | 1 |
Mental Health | 1 |
More ▼ |
Author
Curwood, Jen Scott | 2 |
Altura, Gerard J. | 1 |
Ehret, Christian | 1 |
Mannard, Emily | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Grade 9 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Australia | 2 |
Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ehret, Christian; Mannard, Emily; Curwood, Jen Scott – Learning, Media and Technology, 2022
This article contributes a novel mode of sociomaterial analysis that develops critical methodologies to analyze how videogames participate in the production of affect during gameplay. The authors report on a multi-year international study addressing representations of youth in Young Adult Videogames (YA Games), or games played through the…
Descriptors: Young Adults, Adolescent Literature, Video Games, Self Concept
Altura, Gerard J.; Curwood, Jen Scott – Journal of Adolescent & Adult Literacy, 2015
Research suggests that video games can foster deep engagement, critical thinking, and collaborative learning. To highlight how video games promote student achievement, we focus on a year 9 elective class in Australia. Our findings suggest that this games-based class encouraged student learning and motivated students to develop advanced literacy…
Descriptors: Foreign Countries, Video Games, Academic Achievement, Learning