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Ensmann, Suzanne Y. – ProQuest LLC, 2017
Systemic sustainable change does not happen overnight but begins with the diffusion of knowledge and changing of attitudes (Rogers, 2010). Additionally, games can educate while adjusting attitudes (Gee, 2008; Jones, 2008). For these reasons, this project designed a Digital Game-Based Learning (DGBL) prototype to teach about the basic human rights…
Descriptors: Student Empowerment, Educational Games, Computer Games, Civil Rights