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Smith, Keyonda; Abrams, Sandra Schamroth – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to explore the issue of access to digital technology by using the lens of accessibility as set forth by the Rehabilitation Act of 1973 and the American Disabilities Act (ADA) of 1990. More specifically, this paper focuses on gamification, considers the needs of all learners, including those who identify as…
Descriptors: Educational Games, Access to Computers, Disabilities, Federal Legislation
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Gronseth, Susie – Educational Renaissance, 2018
Course accessibility is a priority in higher education, particularly in the design and delivery of digital learning experiences. Proactively addressing accessibility as part of online and blended course design meets the needs of all learners, including those in the margins. Inclusive design for online and blended courses connects the Web Content…
Descriptors: Inclusion, Online Courses, Blended Learning, Access to Education