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Stroebele, Nanette; McNally, Janise; Plog, Amy; Siegfried, Scott; Hill, James O. – Journal of School Health, 2013
Background: To improve support and justi?cation for health promotion efforts in schools, it is helpful to understand how students' health behaviors affect academic performance. Methods: Fifth-grade students completed an online school-administered health survey with questions regarding their eating behavior, physical activity, academic performance,…
Descriptors: Sleep, Grade 5, Elementary School Students, Academic Achievement
Duncan, Sean C. – E-Learning and Digital Media, 2010
This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present within online forums around three video game series, video games, or game platforms, and key design practices engaged upon by gamers in these spaces. It is…
Descriptors: Video Games, Discourse Analysis, Computer Assisted Design, Media Research
Walser, Nancy, Ed. – Harvard Education Press, 2010
"Harvard Education Letter" is published bimonthly at the Harvard Graduate School of Education. This issue of "Harvard Education Letter" contains the following articles: (1) Video Games Take Testing to the Next Level: Researchers See Promise in Game-Like Assessments That Measure Complex Skills (Robert Rothman); (2) An Academic…
Descriptors: Video Games, Educational Change, Theory Practice Relationship, Student Evaluation
Wilson, Carolyn H.; Brice, Costeena; Carter, Emanuel I.; Fleming, Jeffery C.; Hay, Dontia D.; Hicks, John D.; Picot, Ebony; Taylor, Aashja M.; Weaver, Jessica – Online Submission, 2011
Children with exceptional learning needs find it very difficult to retain content information from the regular curriculum. Many content teachers also find it difficult to adapt curriculum to the learning needs of these exception children within the confines of the classroom and without any assistance. Although many schools are equipped with…
Descriptors: Disabilities, Mental Retardation, Children, Technology Uses in Education
Fishman, Eli – Online Submission, 2007
K-12 education in the U.S. is costing one-half trillion dollars annually. In constant dollars, the amount spent per student has increased 600% in the last sixty years. Test scores, however, have remained flat. Political leaders are constantly clamoring for more education dollars, yet there is no clear direction on how the funds will be used…
Descriptors: Elementary Secondary Education, Video Games, Social Capital, Discipline
Simpson, Elizabeth S. – TechTrends: Linking Research & Practice to Improve Learning, 2005
Research driving the mandates of the current education reform law, No Child Left Behind, indicates a 300% increase during the last 10 years in students being labeled with specific learning disabilities. In addition there has been a dramatic increase in the number of minority students labeled as having learning and emotional disabilities (U.S.…
Descriptors: Federal Legislation, Minority Groups, Video Games, Learning Disabilities