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Schwinn, Steven D. – Social Education, 2011
Video games today give players an unprecedented opportunity to become part of the game. They literally put players in the game. And with rapid technological improvements and endless creativity, games are only becoming more realistic. They are also becoming more violent. Today's games allow players to kill, maim, dismember, and torture victims by…
Descriptors: Video Games, Constitutional Law, Children, Youth
Rhen, Brad – Education Week, 2011
A new video game in which the player stalks and shoots fellow students and teachers in school settings is drawing fire from school district officials. "School Shooter: North American Tour 2012" is a first-person game that allows the player to move around a school and collect points by killing defenseless students and teachers. The game,…
Descriptors: Violence, Video Games, Popular Culture, Mass Media Effects
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Williams, Charles F.; Hawke, Catherine – Social Education, 2010
Of the three branches of government, the Supreme Court usually receives the least national attention. Not so this year. In addition to another changing of the guard with the retirement of Justice Stevens and the nomination of Elena Kagan, the 2009-2010 term generated a great deal of controversy. And in a number of instances, the public's keen…
Descriptors: Federal Courts, Personnel Selection, Retirement, Labor Turnover
Walsh, Mark – Education Week, 2010
Arizona's variation on government vouchers for religious schools and California's prohibition on the sale of violent video games to minors present the top two cases with implications for education in the U.S. Supreme Court term that formally begins Oct. 4. New Justice Elena Kagan brings to the court extensive education policy experience as a…
Descriptors: Educational Vouchers, Video Games, Court Litigation, Federal Courts
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Jordan, Amy B. – Future of Children, 2008
Amy Jordan addresses the need to balance the media industry's potentially important contributions to the healthy development of America's children against the consequences of excessive and age-inappropriate media exposure. Much of the philosophical tension regarding how much say the government should have about media content and delivery stems…
Descriptors: Video Games, Industry, Freedom of Speech, Federal Regulation