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Showing 121 to 135 of 248 results Save | Export
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Sinambela, Kelvri L.; S., Debora Chaterin – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2017
This study examines whether the use of oral drills and role-play method could improve students' interactive speaking achievement. This study used quantitative research using pre-experimental method with one group pre and posttest design. The study was conducted in SMP Advent II, Setia Budi, Bandung. The participants of this study were 30 students…
Descriptors: Speech Skills, Teaching Methods, Drills (Practice), Role Playing
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Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Liu, Jia-Yin – Interactive Learning Environments, 2019
This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning…
Descriptors: Blended Learning, Online Courses, Game Based Learning, Instructional Effectiveness
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Waedaoh, Abdulloh; Sinwongsuwat, Kemtong – English Language Teaching, 2018
The study investigated the effectiveness of Conversation Analysis (CA)-informed sitcom lessons in enhancing conversation abilities of Thai learners of English. The participants included 42 high school students enrolled in an English for Communication course at a public high school in Southern Thailand. Through 15-week sitcom lessons, they were…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
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Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
Laffey, James M.; Griffin, Joe; Sigoloff, Justin; Lander, Sean; Sadler, Troy; Goggins, Sean; Kim, So Mi; Wulff, Eric; Womack, Andrew J. – Grantee Submission, 2017
Mission HydroSci is a game-based 3D virtual environment for enacting transformational role-playing for middle school science students. Student-players will be engaged in a narrative about needing to investigate water resources and use scientific argumentation to complete missions critical to the survival and accomplishments of the members of their…
Descriptors: Transformative Learning, Computer Games, Computer Simulation, Role Playing
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Braund, Martin; Moodley, Trevor; Ekron, Christelle; Ahmed, Zaiboenisha – African Journal of Research in Mathematics, Science and Technology Education, 2015
Drama is used to build knowledge and understanding in science as part of a socio-linguistic, constructivist approach. Role-plays, where learners act as analogues for components and processes, help access abstract ideas. However, a problem restricting many science teachers using these approaches has been that they lack sufficient pedagogical…
Descriptors: Teaching Methods, Science Instruction, Role Playing, Grade 7
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Esslinger, Keri; Esslinger, Travis; Bagshaw, Jarad – Strategies: A Journal for Physical and Sport Educators, 2015
This article describes the use of live action role-playing, or "LARPing," as a non-traditional activity that has the potential to reach students who are not interested in traditional physical education.
Descriptors: Physical Education, Role Playing, Games, High School Students
Dalsen, Jennifer – ProQuest LLC, 2018
This dissertation investigates the following research question within an informal games-based learning environment: "How do students construct scientific ideas within a games-based learning environment?" In this study, middle school youth role-played as scientists recruited by the Center for Disease Control (CDC) to stop the Raven Virus…
Descriptors: Persuasive Discourse, Game Based Learning, Student Diversity, Educational Environment
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Sinwongsuwat, Kemtong; Nicoletti, Kathleen – English Language Teaching, 2020
Encouraged by previous studies which recommended incorporating insights from Conversation Analysis (CA) into English conversation teaching to improve EFL students' oral proficiency, this paper reports on the findings from Phase I of a longitudinal study designed to investigate the impact of employing a CA-informed teaching (CA-T) model to improve…
Descriptors: Discourse Analysis, Teaching Methods, Oral Language, Language Proficiency
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Kerridge, Richard – Teaching History, 2017
Richard Kerridge writes here about his efforts to help students to overcome an experience that was once his own: of being labelled low-ability, with all the attendant lowering of expectations that this entails. He recognises the merits of rigorously ensuring that all students should be able to access their entitlement in terms of what they are…
Descriptors: Labeling (of Persons), Low Achievement, Teaching Methods, Learner Engagement
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Minzhanov, Nurlan A.; Ertysbaeva, Gaukhar N.; Abdakimova, Madina K.; Ishanov, Pirmagambet Z. – International Journal of Environmental and Science Education, 2016
Today, the traditional approach to professional training is obsolete. This problem has determined the need to create new didactic forms related to the organization of training in the modern education system. The purpose of this study was to analyze possible development of professionally important qualities and abilities in the future social care…
Descriptors: Professional Training, Social Work, Caseworkers, Foreign Countries
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Rendahl, Jenny; Korp, Peter; Ekström, Marianne Pipping; Berg, Christina – Health Education, 2018
Purpose: The purpose of this paper is to explore and elucidate adolescents' reasoning about risks related to food and eating. Design/methodology/approach: Boys and girls aged 15-16 years participated in a focus group interview with role-playing as a stimulus for discussion and reflection. In all, 31 participants took part, divided into five…
Descriptors: Human Body, Self Concept, Food, Focus Groups
Bolstad, Rachel; McDowall, Sue – New Zealand Council for Educational Research, 2019
This report discusses the potential of games to support learning, and what innovative game-based (or "gameful") learning and teaching practices can look like in a range of New Zealand school settings. Over 2 years, we undertook fieldwork in 14 schools, interviewed 21 teachers and more than 100 students ranging from Year 3 to Year 13. We…
Descriptors: Foreign Countries, Game Based Learning, Educational Innovation, Educational Practices
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DeFina, Anthony V. – Science Teacher, 2017
To promote teaching science through inquiry, the author wanted to use his experience in the Galápagos to design a lesson that allows students to immerse themselves in the essential science and engineering practices identified in the "Next Generation Science Standards," as they ask questions; analyze and interpret data; engage in argument…
Descriptors: Science Education, Science Instruction, Science Process Skills, Evolution
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Arphattananon, Thithimadee – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2020
Multicultural education aims for social justice and a democratic society in that education should eradicate structural inequality and unequal power among majority and minority groups. These critical aims of multicultural education have been toned down when it comes to practice. In many parts of the world, multicultural education is often…
Descriptors: Multicultural Education, Social Studies, Teaching Methods, Foreign Countries
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