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Zohar, Asnat R.; Levy, Sharona T. – Chemistry Education Research and Practice, 2019
This work seeks to solve one of the basic problems in chemistry learning: understanding the chemical bond as a dynamic equilibrium between attractive and repulsive forces. This force-based model is difficult to grasp, as there are no analogues from everyday life for both attractions and repulsions happening simultaneously. In addition, current…
Descriptors: Science Instruction, Chemistry, Energy, Scientific Concepts
Mead, Chris; Buxner, Sanlyn; Bruce, Geoffrey; Taylor, Wendy; Semken, Steven; Anbar, Ariel D. – Journal of Geoscience Education, 2019
Field learning is considered an essential part of geoscience education, yet there are many practical challenges that limit broad and equitable access to field learning. Virtual field experiences can now help to broaden access to field learning. This work details the learning design and technical components of immersive, interactive virtual field…
Descriptors: Experiential Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Ibili, Emin; Billinghurst, Mark – International Journal of Assessment Tools in Education, 2019
In this study, the relationship between the usability of a mobile Augmented Reality (AR) tutorial system and cognitive load was examined. In this context, the relationship between perceived usefulness, the perceived ease of use, and the perceived natural interaction factors and intrinsic, extraneous, germane cognitive load were investigated. In…
Descriptors: Cognitive Processes, Difficulty Level, Correlation, Usability
Shiue, Ya-Ming; Hsu, Yu-Chiung; Sheng, Meng-Huei; Lan, Cheng-Hsuan – Online Submission, 2019
In recent years, the innovative applications of integrated augmented reality (AR) into educational settings had increased rapidly in Taiwan. AR provides the scene of the real world while interacting with the virtual and physical objects and increases students' learning motivation. This paper presents an empirical study that investigated the…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Health Education
Wang, Xianhui; Xing, Wanli – Journal of Educational Computing Research, 2022
This study explored youth with Autism Spectrum Disorder (ASD) learning social competence in the context of innovative 3D virtual learning environment and the effects of gaming as a central element of the learning experience. The empirical study retrospectively compared the social interactions of 11 adolescents with ASD in game-and nongame-based 3D…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Social Development
Carreon, Adam; Smith, Sean J.; Mosher, Maggie; Rao, Kavita; Rowland, Amber – Journal of Special Education Technology, 2022
Virtual reality (VR) technology has improved in access and availability in the area of K-12 instruction, increasingly being cited for its promise to meet the varied learning needs of individuals with disabilities. This descriptive review of 25 research studies conducted in K-12 settings examined the defining characteristics of immersion levels…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary School Students, Secondary School Students
Hayes, Sonya, Ed.; Abdelrahman, Nahed, Ed.; Irby, Beverly, Ed.; Nafukho, Fredrick. M., Ed. – IAP - Information Age Publishing, Inc., 2022
Training School Principals as Talent Developers: An International Perspective focuses on how to prepare school principals to lead their schools by training and supporting teachers in their craft. The main goal of schools is improving teaching and learning in order to maximize students' potential to be college ready and career ready. Principals…
Descriptors: Principals, Administrator Role, Training, Talent Development
Fauville, Géraldine; Queiroz, Anna C. M.; Hambrick, Linda; Brown, Bryan A.; Bailenson, Jeremy N. – Environmental Education Research, 2021
Ocean Acidification (OA) is an emerging environmental issue that is still largely unknown to the public and in its infancy in terms of educational strategies. OA teaching material should address the specific challenges that educators face while building learners' understanding of OA. The objective of this study is two-fold. First, we identified…
Descriptors: Participatory Research, Computer Simulation, Technology Integration, Environmental Education
Timothy Berndt – ProQuest LLC, 2021
The prominence of virtual reality (VR) in the educational field has grown in recent years due to increased availability and lower costs. I conducted a global study regarding how pioneering K-12 teachers use VR to engage students in learning activities. The purpose of this qualitative case study was to identify how and why teachers used VR for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Elementary School Teachers
Jesionkowska, Joanna; Wild, Fridolin; Deval, Yann – Education Sciences, 2020
Immersive technologies are rapidly transforming the field of education. Amongst them, Augmented Reality (AR) has shown promise as a resource, particularly for education in Science, Technology, Engineering, Arts, and Mathematics (STEAM). There are, however, few teachers deploying this new medium in the classroom directly, and, consequently, only a…
Descriptors: Art Education, STEM Education, Active Learning, Computer Simulation
Sarioglu, Serhan; Girgin, Sönmez – Journal of Turkish Science Education, 2020
In this study, it was aimed to investigate the effect of virtual reality usage in science teaching on 100 students attending 6th grade in Orhaneli district of Bursa province in 2017-2018 academic year. The study was designed as an experimental model of quantitative research methods. The Cell Knowledge Test developed by the researcher in the…
Descriptors: Computer Simulation, Grade 6, Middle School Students, Science Education
Cayvaz, Aysegul; Akcay, Hakan; Kapici, Hasan Ozgur – International Journal of Education in Mathematics, Science and Technology, 2020
Simulations, which is a type of educational technology has started to be used widely in classes. Contradictive results show that there is no certain conclusion about the effects of them on students' domain knowledge, inquiry skills and attitudes towards science. The goal of the study is to compare the impacts of simulation-based and textbook-based…
Descriptors: Computer Simulation, Textbooks, Middle School Students, Academic Achievement
Reiten, Lindsay – Mathematics Teacher, 2018
What does it mean for teachers to integrate technology effectively? Effectively integrating technology means teaching "with" not "near" technology. The author defines "teaching near technology" (Leatham 2002) as using technology in a manner that does not promote opportunities for students to communicate, reflect, and…
Descriptors: Technology Integration, Technology Uses in Education, Mathematics Instruction, Manipulative Materials
Keller, Thomas; Glauser, Philipp; Ebert, Nico; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
This paper examines the use of Virtual Reality (VR) at Swiss secondary schools. Despite many years of research, no well-founded data are available on the effects of the technology on children's learning success. It is assumed that VR is compatible with the learning theory of constructivism through the possibility of immersion, interaction, 3D…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Computer Simulation
Dionne Barnes-Proby; Susan Bush-Mecenas; Tara Laila Blagg; Christopher Joseph Doss; John F. Pane; Jennifer Jeffries – RAND Corporation, 2024
Formal mentoring has been an effective approach to mitigate challenges facing underserved youth and contributes to observable improvements in behavior, relationships, and emotional well-being. In recent years, virtual mentoring has emerged as a promising way to expand the provision of mentoring. By engaging virtually, mentorship programs can…
Descriptors: Mentors, Computer Simulation, Youth Programs, Interpersonal Relationship