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Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
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Smith, Matthew J.; Sherwood, Kari; Ross, Brittany; Oulvey, Eugene A.; Monahan, Julie A.; Sipovic, Jessica E.; Atkins, Marc S.; Danielson, Elizabeth C.; Jordan, Neil; Smith, Justin D. – Career Development and Transition for Exceptional Individuals, 2022
In a previous randomized controlled trial (RCT), "Virtual Interview Training for Transition Age Youth" (VIT-TAY) enhanced employment for autistic youth receiving transition services. For this study, a nonrandomized hybrid effectiveness-implementation trial evaluated whether VIT-TAY maintained its core implementation and effectiveness…
Descriptors: Autism Spectrum Disorders, Transitional Programs, Program Effectiveness, Students with Disabilities
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Ravendran, Saravnesvaran; Karpudewan, Mageswary; Ali, Mohd Norawi; Lay, Yoon Fah – Malaysian Online Journal of Educational Sciences, 2023
The Fourth Industrial Revolution (4IR) refers to the current rapid technological growth that fundamentally changes how humans live. 4IR is essential to improve higher education worldwide and develop crucial skills such as e-learning and innovation, information and media technology, and life and career skills. This study aims to assess the…
Descriptors: Technological Advancement, Foreign Countries, Technological Literacy, Pedagogical Content Knowledge
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Gandhi, Heta A.; Jakymiw, Sebastian; Barrett, Rainier; Mahaseth, Harshita; White, Andrew D. – Journal of Chemical Education, 2020
Three-dimensional visualization of molecular simulations in virtual reality (VR) is an emerging teaching tool in chemical education. This work describes a VR application which can generate a 3D molecular dynamics (MD) simulation from arbitrary molecular structures and renders that MD simulation trajectory on a VR headset in real-time. This system…
Descriptors: Interaction, Computer Simulation, Visualization, Organic Chemistry
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Gul, Tugce; Pecore, John – Journal of Technology and Teacher Education, 2020
The purpose of this qualitative case study is to examine the impact of stress, strategies for coping with stress, and professional identity development of pre-service teachers when teaching to avatars. Research participants consisted of 7 pre-service teachers enrolled in a college of education practicum course at a university in the southeastern…
Descriptors: Stress Management, Professional Identity, Preservice Teachers, Coping
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Coskun, Mehmet; Koç, Yasemin – Psycho-Educational Research Reviews, 2021
The purpose of this study is to investigate the effect of augmented reality and mobile application supported instruction on students' academic achievement, attitude towards astronomy, anxiety and motivation towards learning science in the "Solar System and Beyond/Earth and Universe" units in seventh grade Science lesson. In the study,…
Descriptors: Computer Simulation, Computer Software, Handheld Devices, Technology Integration
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Graeske, Caroline; Sjöberg, Sofia Aspling – International Education Studies, 2021
Use of virtual reality (VR) to teach in upper-secondary schools has become more common during recent years. This article discusses the implementation and testing of VR to teach Swedish in upper-secondary school, a pilot study carried out during the 2020/2021. The purpose of this study is to investigate how VR can be used to teach Swedish, what…
Descriptors: Computer Simulation, Teaching Methods, Technology Uses in Education, Secondary School Students
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Keçeci, Gonca; Yildirim, Pelin; Zengin, Fikriye Kirbag – Science Education International, 2021
In this research, the effects of science education using mobile augmented reality (MAR) application on students' attitudes towards science and technology and their academic achievement were determined and two socioeconomic levels were compared. In this research, a parallel pattern mixed method is used. The research, was carried out 143 sixth grade…
Descriptors: Science Instruction, Instructional Effectiveness, Technology Integration, Handheld Devices
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Makransky, Guido; Andreasen, Niels K.; Baceviciute, Sarune; Mayer, Richard E. – Journal of Educational Psychology, 2021
We investigated the instructional effectiveness of using an interactive and immersive virtual reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between-subjects experiments. In Experiment 1, 131 high school students (84 females) used a science simulation that involved forensic analysis of a collected DNA sample in a…
Descriptors: Computer Simulation, Learning Strategies, Video Technology, Science Instruction
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Long, Holly; Bouck, Emily; Domka, Anna – Exceptionality, 2021
Limited research exists to target algebra instruction for students with intellectual and developmental disabilities (IDD). In this study, researchers compared the use of concrete -- with scaffolds added by researchers -- and virtual algebra tiles -- with inherent scaffolds -- to support the acquisition, fluency, and generalization of linear…
Descriptors: Algebra, Mathematics Instruction, Students with Disabilities, Intellectual Disability
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Bhagat, Kaushal Kumar; Yang, Fang-Ying; Cheng, Chia-Hui; Zhang, Yan; Liou, Wei-Kai – Educational Technology Research and Development, 2021
Although AR technology seems to be promising for helping students learn complicated and abstract concepts, whether the positive effects of this new technology can be applied to the learning of three-dimensional geometric concepts, and what factors might mediate its effectiveness are questions worth further investigation. This study used the…
Descriptors: Mathematics Instruction, Middle School Students, Computer Simulation, Educational Technology
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Albano, Giovannina; Coppola, Cristina; Fiorentino, Giuseppe – International Journal for Technology in Mathematics Education, 2021
In this paper we analyse the role of the teacher in a Digital interactive Storytelling in Mathematics (DiST-M) activity. involved in the story as a character (the Guru, a math expert), the teacher acts as a mediator in students' problem-solving process. We analyse how the teacher may orchestrate the mathematical discussions to allow students…
Descriptors: Teacher Role, Mathematics Instruction, Story Telling, Problem Solving
McCormick, Sierra; Powers, Jacklyn; Davenport, Jodi; Yaron, David – Grantee Submission, 2021
In today's science classrooms, with the integration of the Next Generation Science Standards (NGSS), teachers are encouraged to guide instruction through real-world phenomena and promote critical thinking through inquiry-based learning that helps students learn the reasoning and practical skills of scientists, rather than just rote memorization of…
Descriptors: Science Instruction, Chemistry, Inquiry, Thinking Skills
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Kyza, Elini A.; Yiannis, Georgiou; Souropetsis, Markos; Agesilaou, Andria – International Journal of Mobile and Blended Learning, 2019
Collecting data in a mobile augmented reality (AR) settings is challenging, as participants are dispersed in the physical space and move often; therefore, it is imperative that new techniques are investigated to facilitate richer and more ecologically-valid data collection. This study examined three in vivo techniques for collecting authentic data…
Descriptors: Data Collection, Computer Simulation, Validity, Handheld Devices
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Kapp, Sebastian; Thees, Michael; Strzys, Martin P.; Beil, Fabian; Kuhn, Jochen; Amiraslanov, Orkhan; Javaheri, Hamraz; Lukowicz, Paul; Lauer, Frederik; Rheinländer, Carl; Wehn, Norbert – Physics Teacher, 2019
During the last decade the development of modern digital media such as smartphones and tablet computers has enabled new experimental possibilities in STEM education. Besides these now nearly ubiquitous devices, the fields of virtual reality (VR) and augmented reality (AR) also made huge progress and reached education. In this paper we introduce an…
Descriptors: Science Instruction, Secondary School Science, High School Students, Computer Simulation
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