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MacCallum, Kathryn; Rimmer, Tynneale; Le Comte, Kay – Teachers and Curriculum, 2021
To drive the wider adoption of STEM in schools, researchers have promoted the benefits of teaching STEM subjects integrated across the curriculum. This integration can support more authentic learning opportunities where learning is framed in real-world application or driven through problem/project-based learning. The integration of digital…
Descriptors: STEM Education, Technology Uses in Education, Technology Integration, High Schools
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Bakri, Fauzi; Permana, Handjoko; Wulandari, Suci; Muliyati, Dewi – Journal of Technology and Science Education, 2020
Practicum based learning is required to provide opportunities for students in finding and applying concepts by observation. Student worksheets with a discovery learning model and equipped with AR video are needed as a learning tool, so students will be able to have good work in the laboratory and implementation of the practicum is effective. This…
Descriptors: Worksheets, Computer Simulation, Physics, Multimedia Instruction
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Christensen, Rhonda; Knezek, Gerald – Journal of Educational Multimedia and Hypermedia, 2020
Using innovative technologies to study Mars and the sun and other stars is one way to engage learners in learning more about our solar system and how it impacts us on a daily basis. The focus of this paper is to highlight several innovative technologies such as augmented reality and virtual reality that are easily accessible by educators and…
Descriptors: Astronomy, Technology Uses in Education, Learner Engagement, Instructional Innovation
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Yildirim, Fatih Serdar – Journal of Education in Science, Environment and Health, 2020
This study aims to determine how effective science teaching with augmented reality-based teaching material (science cards) is compared to the science curriculum prescribed methods on students' academic achievement and their views on augmented reality application. As a study group, 63 students who were studying in a 7th grade in a secondary school…
Descriptors: Computer Simulation, Educational Technology, Science Instruction, Instructional Effectiveness
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Rodrigues, H.; dos Santos, A. C.; Soares, A. – Physics Education, 2020
In this article, physical quantities related to the motion of a parachute system in the framework of Newton's law of mechanics guide an informal approach to the mathematical concept of function. Furthermore, a graphical simulator that enables visualization of the fall of object-parachutes system is presented. The article is aimed at students and…
Descriptors: Science Instruction, Physics, Equipment, Scientific Principles
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Fransson, Göran; Holmberg, Jörgen; Westelius, Claes – Education and Information Technologies, 2020
The use of head mounted displays (HMDs) to experience virtual realities (VR) has become increasingly common. As this technology becomes more affordable, immersive and easier to use, it also becomes more serviceable in educational and training contexts. Even though the technology, content and feasibility for K-12 school purposes are still being…
Descriptors: Computer Simulation, Elementary Secondary Education, Teacher Attitudes, Technology Uses in Education
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Bouck, Emily C.; Mathews, Leslie A.; Peltier, Corey – Journal of Special Education Technology, 2020
Manipulatives offer students with disabilities access and support in classrooms. However, it is important for educators to be aware that concrete manipulatives are not the only option. Teachers serving students identified with a disability in the middle grades may consider selecting virtual manipulatives as supplement, complement, or in lieu of…
Descriptors: Manipulative Materials, Students with Disabilities, Middle School Students, Computer Simulation
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Wells, Trent; Miller, Greg – Journal of Agricultural Education, 2020
Technology in school settings has undergone a tremendous degree of evolution in recent decades. Educational technologies can be used for a wide range of applications. In school-based agricultural education (SBAE) settings, an assortment of educational technologies is often used to achieve instructional objectives. As a computer-based technology,…
Descriptors: Teacher Attitudes, Agricultural Education, Educational Technology, Technology Uses in Education
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Zeichner, Orit – Journal on School Educational Technology, 2020
This study examined the effect of learning in a computerized environment that includes simulations on the students' achievements and motivation, and is based on models that show that learning through simulation has more potential to promote the comprehension of abstract principles and concepts than traditional learning does. The theoretical…
Descriptors: Academic Achievement, Information Technology, Computer Simulation, Student Motivation
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Garrett, Rachel; Smith, Toni; Griffin, Melinda; Yisak, Melissa – Society for Research on Educational Effectiveness, 2020
Group discussions during mathematics lessons provide important opportunities for students to deeply engage with mathematics content and to develop communication skills and strong understanding aligned with college and career readiness objectives (Walshaw & Anthony, 2008). However, such student-centered discussions are less common than…
Descriptors: Professional Development, Computer Simulation, Middle School Mathematics, Mathematics Teachers
Ezequiel Aleman – ProQuest LLC, 2023
Building on the need for developing educational responses to the impact of data practices in our everyday lives, a new curriculum called Nayah-Irú was designed and implemented in the context of five alternative schools in Uruguay. Nayah-Irú aimed at fostering Critical Data Literacy (CDL) using speculative civic literacies, helping youth and…
Descriptors: Action Research, Nontraditional Education, Teacher Attitudes, Foreign Countries
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Rustam Shadiev; Qiwei Liang – Innovation in Language Learning and Teaching, 2024
Augmented Reality (AR) has gained significant attention in the field of language learning. This study conducted a systematic review of research on AR-supported language learning published between 2008 and 2022. Thirty articles were selected based on specific inclusion and exclusion criteria, and analyzed using an analytical framework with the…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Handheld Devices
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Maggie Mosher; Bruce Frey; Adam Carreon; Sean Smith; Amber Rowland; Alisa Lowrey – Journal of Interactive Learning Research, 2024
The primary aim of this manuscript is to describe the process of developing a reliable and valid instrument for measuring all users, including students with disabilities, sense of presence in a virtual environment. Presence can be described as feeling a part of another place other than where you are. A seven-step process is discussed and was…
Descriptors: Test Construction, Test Reliability, Test Validity, Students with Disabilities
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Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
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Rustam Shadiev; Suping Yi; Fahriye Altinay – Interactive Learning Environments, 2024
The present study employed virtual reality technology to develop online learning environments that facilitated student cultural and self-directed learning. Junior high school participants engaged in creating virtual tours, sharing them with peers online, and implementing self-directed learning strategies. A one-group posttest-only design was…
Descriptors: Independent Study, Computer Simulation, Tourism, Technology Uses in Education
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