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Chang, Kuo-En; Zhang, Jia; Huang, Yang-Sheng; Liu, Tzu-Chien; Sung, Yao-Ting – Interactive Learning Environments, 2020
Physical education is a course that integrates knowledge of sports with skill drilling. Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill drilling. Video-assisted instruction has frequently applied to physical sports; however, it neither involves interactive practice nor embodies both textbook learning and…
Descriptors: Computer Simulation, Physical Education, Exercise, Video Technology
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Epler-Ruths, Colleen M.; McDonald, Scott; Pallant, Amy; Lee, Hee-Sun – Cognitive Research: Principles and Implications, 2020
This article represents the findings from the qualitative portion of a mixed methods study that investigated the impact of middle school students' spatial skills on their plate tectonics learning while using a computer visualization. Higher spatial skills have been linked to higher STEM achievement, while use of computer visualizations has mixed…
Descriptors: Spatial Ability, Middle School Students, Plate Tectonics, STEM Education
Falode, Oluwole Caleb; Usman, Hussaini; Chukwuemeka, Emeka Joshua; Mohammed, Asabe Hadiza – Pedagogical Research, 2020
This study investigated the effects of Physical and Virtual Laboratories on the Attitude of secondary school students' attitude towards learning Geography in North Central Nigeria. The study adopted a quasi-experimental research design. The sample size of the research consisted of 768 students from 12 secondary schools in North Central zone…
Descriptors: Student Attitudes, Geography Instruction, Comparative Analysis, Teaching Methods
Markauskaite, Lina; Kelly, Nick; Jacobson, Michael J. – Research in Science Education, 2020
This paper gives a grounded cognition account of model-based learning of complex scientific knowledge related to socio-scientific issues, such as climate change. It draws on the results from a study of high school students learning about the carbon cycle through computational agent-based models and investigates two questions: First, how do…
Descriptors: High School Students, Scientific Literacy, Climate, Science and Society
Wallon, Robert C. – ProQuest LLC, 2020
There has been recent interest in how the body can be used as a resource for learning challenging concepts in science and mathematics. This dissertation contributes to this conversation in the literature by focusing on a learning environment that engages students in using their bodies as a resource for learning a particularly challenging science…
Descriptors: Astronomy, Science Education, Human Body, Nonverbal Communication
Sandra Whitley – ProQuest LLC, 2020
Teacher evaluation has evolved since the early settlement days (Jewell, 2016) into the current system that is designed to hold teachers accountable for student learning as well as to support professional growth of the teachers (Darling-Hammond, 2013; Darling-Hammond, Wise, & Pease, 1983; Marzano & Toth, 2013). Texas's teacher evaluation…
Descriptors: Teacher Evaluation, Administrator Role, Conferences (Gatherings), Feedback (Response)
Johnson, Janine – Knowledge Quest, 2019
Whether you have a well-equipped Virtual Reality (VR) lab or are still questioning how to get started, you can be sure that virtual, augmented, and mixed-reality (VR, AR, and MR) experiences are not fads soon to fade away. In that case, then what better place than the school library to "mess about" with VR/AR/MR and expand learners'…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Laboratories
Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
Joseph Nzabahimana; Kizito Ndihokubwayo; Leon Rugema Mugabo – African Journal of Research in Mathematics, Science and Technology Education, 2024
Laboratory experimentation providing students with hands-on experiences can greatly enhance the teaching and learning of physics. However, traditional hands-on laboratories are very expensive, limiting the possibilities for practical activities. In addition, limited time for laboratory practices prevents teachers and students from conducting…
Descriptors: Physics, Science Instruction, Computer Simulation, Teaching Methods
Hachmi, A.; El Moussaouy, A.; Ouariach, A.; Essaadaoui, R.; El Hadi, M.; Mommadi, O.; Kerkour-El Miad, A. – Physics Education, 2022
In this study that aims to motivate struggling students and helping them to improve their learning achievement, we designed and tested an E7-based approach in a virtual laboratory environment. We rely on cognitive load theory and self-determination theory to enable our approach to meet the cognitive and noncognitive needs of struggling students.…
Descriptors: Physics, Science Instruction, Science Laboratories, Computer Simulation
Shi, Aili; Wang, Yamin; Ding, Nan – Interactive Learning Environments, 2022
As an emerging learning platform, game-based immersive virtual reality learning environments (GIVRLEs) have the potential to solve difficult teaching problems. This study designed a GIVRLE by integrating knowledge of quadratic functions into gameplay. Forty seventh graders who had never acquired that knowledge played the game and took pre- and…
Descriptors: Game Based Learning, Computer Simulation, Educational Games, Foreign Countries
Seo, Min-Hwi; So, Hyo-Jeong – Educational Technology & Society, 2022
The purpose of this research was to design and evaluate the efficacy of a gesture-based exhibit with augmented reality (AR) for understanding complex scientific concepts. In particular, this study focuses on the effect of differently guided conditions in a gesture-based AR. We first present the design and development of a gesture-based AR exhibit…
Descriptors: Nonverbal Communication, Exhibits, Simulated Environment, Computer Simulation
Mokmin, Nur Azlina Mohamed; Ridzua, Nurul Nabilah Izzati Binti – IAFOR Journal of Education, 2022
Physical education (PE) is a compulsory subject in schools that is vital to ensure students stay healthy and fit. It is widely agreed that everyone should have access to education, regardless of physical limitations. However, there is an ongoing debate on how PE has been taught and used to benefit students with learning disabilities (SLD). SLDs…
Descriptors: Foreign Countries, Physical Education, Students with Disabilities, Learning Disabilities
Joe Olsen; Amy Adair; Janice Gobert; Michael Sao Pedro; Mariel O'Brien – Grantee Submission, 2022
Many national science frameworks (e.g., Next Generation Science Standards) argue that developing mathematical modeling competencies is critical for students' deep understanding of science. However, science teachers may be unprepared to assess these competencies. We are addressing this need by developing virtual lab performance assessments that…
Descriptors: Mathematical Models, Intelligent Tutoring Systems, Performance Based Assessment, Data Collection