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Zhong, Zheng; Wang, Jun; Deng, Yaxin; Jin, Shuaizhen; Feng, Sijia; Li, Ruining – Education and Information Technologies, 2023
Many studies have explored the effect of grouping and task distribution strategies in collaborative learning in the conventional condition, for example, grouping based on student's learning style, gender diversity, and motivation, but few studies have investigated the impact of heterogeneous grouping with mixed gender and ability factors and the…
Descriptors: Electronic Learning, Cooperative Learning, Group Dynamics, Grouping (Instructional Purposes)
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Pei, Bo; Xing, Wanli; Zhu, Gaoxia; Antonyan, Kristine; Xie, Charles – Education and Information Technologies, 2023
Infrared (IR) technologies have been universally acknowledged as a valuable pedagogical tool for exploring novel and abstract scientific subjects in science education. This study explores the roles of IR images played in middle school students' Evidence-based Reasoning (EBR) process in support of the understanding of the heat radiation process.…
Descriptors: Technology Integration, Spectroscopy, Science Education, Science Instruction
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Wu, Sheng-Yi; Wang, Shu-Ming – Interactive Learning Environments, 2023
Efficient collaborative learning relies on productive interaction among learners. Previous studies have suggested that group gender composition might affect the group dynamics. While previous studies have generally focused on the learning performance of different gender groups, relatively little effort has been devoted to scrutinising the learning…
Descriptors: Cooperative Learning, Social Media, Grouping (Instructional Purposes), Cognitive Processes
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Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
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Csachová, Stela; Kidonová, Daniela – European Journal of Educational Research, 2022
In the paper, we explore the potential of sketchnoting as a tool for constructing learner´s knowledge. Sketchnoting is nonlinear note-taking method that combines text and visual elements to express knowledge in a complex form, and is represented by text, symbols, arrows, frames, and other visual elements. Drawing on theory of dual coding and…
Descriptors: Foreign Countries, Elementary School Teachers, Middle School Teachers, High School Teachers
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Lee, Minhye; Bong, Mimi – Educational Psychology, 2022
Student motivation varies quickly, particularly under the pressing context. However, extant literature tends to focus on the individual, rather than contextual, differences in motivational patterns. We examined Korean adolescents' time-varying pursuits of achievement goals and learning outcomes using the experience sampling method, which collects…
Descriptors: Student Motivation, Goal Orientation, Academic Achievement, Test Preparation
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Placklé, Inge; Könings, Karen D.; Jacquet, Wolfgang; Libotton, Arno; Merriënboer, Jeroen J. G.; Engels, Nadine – European Journal of Education, 2022
Student performance in general subjects such as language and mathematical skills is poor in secondary vocational education. A professional culture of teaching--including recruitment of well qualified teachers, effective teacher collaboration and effective teaching practice--could be the key to success. To what extent is there a professional…
Descriptors: Foreign Countries, Academic Achievement, Vocational Education, Secondary Education
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Moon, Jewoong; Ke, Fengfeng; Sokolikj, Zlatko; Dahlstrom-Hakki, Ibrahim – Journal of Learning Analytics, 2022
Using multimodal data fusion techniques, we built and tested prediction models to track middle-school student distress states during educational gameplay. We collected and analyzed 1,145 data instances, sampled from a total of 31 middle-school students' audio- and video-recorded gameplay sessions. We conducted data wrangling with student gameplay…
Descriptors: Learning Analytics, Stress Variables, Educational Games, Middle School Students
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Guo, Lina – Asia-Pacific Journal of Teacher Education, 2022
Enhanced metacognition among students is imperative for the optimum completion of academic tasks. Therefore, empowering teachers to mediate and teach metacognitive skills is of enormous importance. This study explores the implementation of a workshop designed teacher mediation method by focussing on the patterns of teacher-student interactions and…
Descriptors: Foreign Countries, Secondary School Teachers, Secondary School Students, Metacognition
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Mamombe, Charles; Mathabathe, Kgadi C.; Gaigher, Estelle – African Journal of Research in Mathematics, Science and Technology Education, 2022
This qualitative case study explored how exposure to Process-Oriented Guided Inquiry Learning (POGIL) improves 11th grade physical sciences learners' competency in solving stoichiometry problems. Two township schools of low socioeconomic status in Pretoria, South Africa, were conveniently and purposively sampled. Two classes (N = 48) composed of…
Descriptors: Grade 11, High School Students, Chemistry, Problem Solving
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Lodewyk, Ken R.; Robertson, Scott – Physical Educator, 2022
The primary aim of this quasi-experimental study was to investigate differences in enjoyment and need for cognition between regular physical education and a Teaching Games for Understanding (TGfU) unit by level (higher or lower) of intention to enroll in physical education. A sample of 71 ninth-grade physical education students completed a survey…
Descriptors: High School Students, Grade 9, Physical Education, Student Participation
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Solvang, Lorena; Haglund, Jesper – Research in Science Education, 2022
The present study contributes to the understanding of physics students' representational competence by examining specific bodily practices (e.g. gestures, enactment) of students' interaction and constructions of representations in relation to a digital learning environment. We present and analyse video data of upper-secondary school students'…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Teaching Methods
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Cheng, Dazhi; Shi, Kaihui; Wang, Naiyi; Miao, Xinyang; Zhou, Xinlin – Journal of Intelligence, 2022
Processing speed is divided into general (including perceptual speed and decision speed) and specific processing speed (including reading fluency and arithmetic fluency). Despite several study findings reporting the association between processing speed and children's mathematical achievement, it is still unclear whether general or specific…
Descriptors: Cognitive Processes, Reading Fluency, Arithmetic, Mathematics Skills
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Lundgren, Erik – Journal of Educational Data Mining, 2022
Response process data have the potential to provide a rich description of test-takers' thinking processes. However, retrieving insights from these data presents a challenge for educational assessments and educational data mining as they are complex and not well annotated. The present study addresses this challenge by developing a computational…
Descriptors: Problem Solving, Classification, Accuracy, Foreign Countries
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Schraw, Gregory; Richmond, Aaron S. – Educational Research: Theory and Practice, 2022
The overarching goal of this review article is to discuss and provide evidence of ways that visual displays can be used to improve classroom thinking skills. Specifically, we attempt to first, provide a synthesis of the relationship among visual displays, visual literacy, and visual thinking. Second, we review the relatively scant educational…
Descriptors: Thinking Skills, Teaching Methods, Visual Literacy, Visual Aids
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