NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 286 to 300 of 1,123 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hameedur Rahman; Samiya Abdul Wahid; Faizan Ahmad; Numan Ali – Education and Information Technologies, 2024
Virtual classrooms based on the metaverse or virtual reality are useful and effective for imparting basic chemistry concepts. Interactive and immersive environments can effectively teach fundamental chemistry concepts, such as chemical bonding and formulas, thereby making these otherwise abstract and intangible ideas more accessible and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Chih-Ming Chen; Ming-Chaun Li; Chia-Cheng Tu – Journal of Science Education and Technology, 2024
It is difficult for students to learn the concepts of chemical laboratory safety education from actual experiences because the traditional teaching model prohibits students from performing dangerous operations. Therefore, this study develops a novel mixed reality-based chemistry experiment learning system (MRCELS) to allow learners to conduct…
Descriptors: Chemistry, Science Instruction, Science Laboratories, Laboratory Procedures
Peer reviewed Peer reviewed
Direct linkDirect link
Bone, Erin K.; Bouck, Emily C.; Satsangi, Rajiv – Exceptionality, 2023
Manipulatives are an effective mathematical tool to support students with disabilities in the area of mathematics. Yet, there remain inconsistencies in terms of which type -- concrete or virtual -- is more effective for students with disabilities working on algebra related content and which type is preferred by students. The researchers used an…
Descriptors: Manipulative Materials, Students with Disabilities, Mathematics Instruction, Algebra
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Padios, Alfredo C., Jr.; Tobia, Macario V., Jr. – Turkish Online Journal of Distance Education, 2023
Due to the necessity to continue learning even during the pandemic, schools opened utilizing distance learning modalities. However, there is a dearth of evidence on the effectivity of this modalities in physics. In this study, we investigated the effects of three physics distance learning modes; the module-only (MO), virtual lab plus module (VLM),…
Descriptors: COVID-19, Pandemics, Physics, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Hunskaar, Tove Seiness; Gudmundsdottir, Greta Björk – International Journal of Mentoring and Coaching in Education, 2023
Purpose: This paper aims to investigate how school-based mentors and preservice teachers (PTs) perceive mentoring conversations when applying a set of newly developed digital tools accompanied by discursive tools in mentoring in practicum. Design/methodology/approach: This study performed a thematic analysis of 12 interviews (5 with mentors and 7…
Descriptors: Mentors, Teacher Education Programs, Preservice Teachers, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Juhee Lee; Yujung Ko – English Teaching, 2023
This study aimed to compare the effects of self-regulation, goal orientation, and speaking anxiety on speaking performance between metaverse and face-to-face contexts. We randomly assigned 253 Korean middle school students to either metaverse or face-to-face groups for 12 weeks of English-speaking lessons. Before and after the experiment, students…
Descriptors: Self Control, Goal Orientation, Anxiety, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eroglu, Deniz – Online Submission, 2023
Limited knowledge is currently available regarding the efficacy of mathematics education in online distance learning and the strategies that can be implemented to enhance its effectiveness. The purpose of this study is to investigate the changes in rural students' spatial skills when engaging in activities that necessitate the use of isometric…
Descriptors: Mathematics Instruction, Online Courses, Distance Education, Rural Schools
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
Peer reviewed Peer reviewed
Direct linkDirect link
Ormandy, Elisabeth; Schwab, Janella C.; Suiter, Samantha; Green, Nicole; Oakley, Janice; Osenkowski, Pamela; Sumner, Christine – American Biology Teacher, 2022
Animal dissection is practiced to varying degrees around the world and is particularly prevalent in North America throughout all levels of education. However, a growing number of studies suggest that nonanimal teaching methods (NAMs) (e.g., virtual anatomy tools and three-dimensional models) are better for achieving learning goals compared to…
Descriptors: Animals, Laboratory Procedures, Teaching Methods, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Arter, Patricia S.; Brown, Tammy B. H.; Barna, Jennifer; Law, Monica; Fidiam, Regina; Fruehan, Allison; Daquila, Jessica – TEACHING Exceptional Children, 2022
While job interviewing training is part of the transition planning and school-to-work curriculum, using virtual reality (VR) can be a valuable addition to the current curriculum, specifically given the unique characteristics of individuals with ASD. This article will provide step-by step procedures to integrate VR into the current classroom…
Descriptors: Job Search Methods, Employment Interviews, Computer Simulation, Autism Spectrum Disorders
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dere, H. Ebru; Kalelioglu, Filiz – Informatics in Education, 2020
The purpose of this study is to investigate the effects of applications created using a web-based 3D design environment on the spatial visualisation and mental rotation abilities of secondary school students. A total of 63 school students from the sixth grade participated in the study. The researchers applied a mixed research method including both…
Descriptors: Spatial Ability, Visualization, Geometric Concepts, Depth Perception
Peer reviewed Peer reviewed
Direct linkDirect link
Bouck, Emily C.; Park, Jiyoon; Cwiakala, Katie; Whorley, Abbie – Journal of Behavioral Education, 2020
Fractions are an important mathematical concept for both more advanced mathematical concepts and daily living activities (e.g., cooking) and thus are important for all students to learn. In this study, researchers explored the use of the virtual-abstract (VA) instructional sequence to teach three middle school students with disabilities three…
Descriptors: Fractions, Mathematics Instruction, Teaching Methods, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Impedovo, Maria Antonietta; Gadille, Martine – E-Learning and Digital Media, 2021
The purpose of this study was to explore the implications of students' and teacher's creative configuration in the physical and virtual world. This analysis will be performed in a secondary school. Adopting a socio-material perspective, this paper focuses on embodiment configuration features for sense-making via new technology mediation. The…
Descriptors: Secondary School Students, Computer Simulation, Human Body, Creativity
Peer reviewed Peer reviewed
Direct linkDirect link
Ðoric, Biljana; Lambic, Dragan; Jovanovic, Željko – Research in Science Education, 2021
The aim of this study was to determine the impact of three different software simulations for studying Ohm's law and connecting resistors on students' academic performance. A total of 168 eighth-grade pupils were divided into three groups. The first group used the software containing the simulation with an already created electrical circuit, an…
Descriptors: Grade 8, Feedback (Response), Computer Software, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Bodzin, Alec; Junior, Robson Araujo; Hammond, Thomas; Anastasio, David – Journal of Science Education and Technology, 2021
An immersive virtual reality (iVR) game for high school students to learn about locations in their watershed with a primary focus on their city was designed and developed, employing a design model that focuses on flow. An exploratory study with the iVR game was conducted in an urban school in the eastern USA with 57 adolescents ages 16-18 from a…
Descriptors: High School Students, Computer Games, Computer Simulation, Place Based Education
Pages: 1  |  ...  |  16  |  17  |  18  |  19  |  20  |  21  |  22  |  23  |  24  |  ...  |  75