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Hasio, Cindy; Chen, Wei – Art Education, 2018
In this era of rapid development in multimedia and technology, there is a growing awareness of the use of multiple semiotic resources in meaning-making (Fei, 2004). Music videos specifically harbor meaning within their semiotic features of visual communication. They also exert an enormous influence on the popularity of music (Fei, 2004). Music…
Descriptors: High School Students, Art Education, Music, Video Technology
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Tahir, Mohd Haniff Mohd; Albakri, Intan Safinas Mohd Ariff; Adnan, Airil Haimi Mohd; Shaq, Mohamad Syafiq Ya; Shah, Dianna Suzieanna Mohamad – Arab World English Journal, 2020
Vocabulary is often neglected despite being one of the most crucial aspects of language acquisition. Due to the lack of emphasis on vocabulary learning, ESL students have issues in learning the English language effectively, which resulted in low-level language proficiency. Hence, this paper attempts to address this problem by introducing Visual…
Descriptors: Visual Learning, Vocabulary Development, English (Second Language), Second Language Learning
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Wouters, Pieter; van der Meulen, Esmee S. – International Journal of Game-Based Learning, 2020
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales…
Descriptors: Cognitive Style, Educational Games, Preferences, Mathematics Education
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Kamis, Mohd Sham; Alias, Muhammad Nazir; Lubis, Maimun Aqsha; Damien Mikeng; Abidin, Syahrul Ghani Zainal; Ismail, Md.Jais; Yusof, Rorlinda – Journal of Language and Linguistic Studies, 2021
This study is related to learning styles and technology; for example, the use of telegram in the laptop among Malaysian Gifted Learners (MGL) at Pusat GENIUS@Pintar Negara, UKM. This study aims to investigate the three research questions. The first research question, what is the visual-level of Arabic language learning- style using telegram in the…
Descriptors: Semitic Languages, Second Language Learning, Second Language Instruction, Laptop Computers
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Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
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Bertling, Joy G. – Art Education, 2019
Dewey (1934) defined reflection as "the kind of thinking that consists in turning a subject over in the mind and giving it serious and consecutive consideration" and argued that reflective thought should be an educational aim. Today the importance of reflective thought for students, teachers, and teacher candidates is recognized. Within…
Descriptors: Art, Art Education, Reflection, Visual Learning
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Sulisawati, Dwi Noviani; Lutfiyah; Murtinasari, Frida; Sukma, Luzainiatus – Malikussaleh Journal of Mathematics Learning, 2019
Characteristics of students who are diverse, such as different learning styles will also lead to the possibility of differences in students' ability to understand the learning material and every problem given, especially at the stage of understanding the problem given, because this stage is the most important step to determine the next problem…
Descriptors: Cognitive Style, Learning Modalities, Aural Learning, Visual Learning
Smolkowski, Keith; Strycker, Lisa A.; Anderson, Lynne; Marconi, Peggy; Abia-Smith, Lisa – Grantee Submission, 2020
This pilot study evaluated a novel professional development (PD) model designed to prepare K-12 educators in high-need, rural school districts to teach evidence-based argument writing. The PD showed teachers how to engage students in discussions about visual art using Visual Thinking Strategies to enhance students' argumentation writing. Twenty…
Descriptors: Visual Learning, Discussion (Teaching Technique), Critical Thinking, Persuasive Discourse
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Smolkowski, Keith; Strycker, Lisa A.; Anderson, Lynne; Marconi, Peggy; Abia-Smith, Lisa – Elementary School Journal, 2020
This pilot study evaluated a novel professional development (PD) model designed to prepare K-12 educators in high-need rural school districts to teach evidence-based argument writing. The PD model showed teachers how to engage students in discussions about visual art using Visual Thinking Strategies (VTS) to enhance students' argumentation…
Descriptors: Visual Learning, Discussion (Teaching Technique), Critical Thinking, Persuasive Discourse
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Lin, Show-Yu; Lin, Chen-Yung; Hsin, Ming-Chin – Journal of Biological Education, 2019
Visual representations are a familiar element of daily life and particularly beneficial as illustrations in science textbooks. In this case, learners draw on human dimensions such as cognitive style (CS) and prior knowledge (PK) when engaging in visual thinking. This study aimed to compare and explore the relationships among the format aspect…
Descriptors: Visual Literacy, Visual Learning, Cognitive Style, Illustrations
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Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
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Carano, Kenneth T.; Clabough, Jeremiah – Social Studies, 2016
The authors explore how graphic novels can be used in the middle and high school social studies classroom to teach human rights. The article begins with a rationale on the benefits of using graphic novels. It next focuses on four graphic novels related to human rights issues: "Maus I: A Survivor's Tale: My Father Bleeds" (Speigelman…
Descriptors: Cartoons, Civil Rights, Teaching Methods, Social Studies
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Marin-Viadel, Ricardo; Arias-Camison, Alicia; Varea, Ana – International Journal of Art & Design Education, 2019
Social a/r/tography combines three dimensions of a/r/tography (artistic creation, education and research) incorporating a fourth collaborative, participatory community-based approach. This ongoing project began in two primary and secondary schools located in the slums of Tegucigalpa, Honduras, as cooperative action for curricular development in…
Descriptors: Foreign Countries, Art, Participatory Research, Elementary School Students
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Inaltekin, Tufan; Goksu, Volkan – International Journal of Progressive Education, 2019
The aim of this study is to analyze the types of visual representations in primary and secondary science textbooks in Turkey. The sample of the research constitutes six textbooks prepared by private publishers for primary and secondary science courses (3rd -8 th Grade) in Turkey in 2018-2019 academic year. Document analysis design, which is one of…
Descriptors: Foreign Countries, Elementary Secondary Education, Science Education, Textbooks
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Lewkowich, David – Literacy Research and Instruction, 2019
This paper details the visual responses created by a group of preservice teachers reading a series of contemporary graphic novels about adolescence. Visual response is here understood as an interpretive methodology of transmediation, informed by theorists of multimodal literacies as well as particular forms of psychoanalytic inquiry related to…
Descriptors: Cartoons, Adolescents, Preservice Teachers, Teacher Education Programs
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