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Conrad Borchers; Jeroen Ooge; Cindy Peng; Vincent Aleven – Grantee Submission, 2025
Personalized problem selection enhances student practice in tutoring systems. Prior research has focused on transparent problem selection that supports learner control but rarely engages learners in selecting practice materials. We explored how different levels of control (i.e., full AI control, shared control, and full learner control), combined…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Learner Controlled Instruction, Learning Analytics
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Yuanyuan Hu; Pieter Wouters; Marieke van der Schaaf; Liesbeth Kester – British Journal of Educational Technology, 2025
Learning with games requires two types of information, namely domain-specific information and game-specific information. Presenting these two types of information together with gameplay may pose a heavy demand on cognitive resources. This study investigates how timing of information presentation affects cognition (ie, mental effort and…
Descriptors: Game Based Learning, Secondary School Students, Chemistry, Schemata (Cognition)
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Dierendonck, Christophe; Tóth-Király, István; Morin, Alexandre J. S.; Kerger, Sylvie; Milmeister, Paul; Poncelet, Débora – Journal of Experimental Education, 2023
Using data from 4047 adolescents in three countries, this study was designed to investigate the associations between two important components of the learning process: academic motivation and student engagement. To increase the precision and accuracy of these analyses, preliminary analyses were conducted to identify the optimal measurement…
Descriptors: Learning Motivation, Learner Engagement, Emotional Response, Secondary School Students
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Vrcelj, Ana; Hoic-Božic, Nataša; Dlab, Martina Holenko – International Journal of Educational Methodology, 2023
Gamification in education refers to the application of game design elements and game principles in teaching with the goal of increasing students' motivation and engagement, which contributes to more successful achievement of learning outcomes. Gamification can be used in education at different levels, from primary and secondary schools to…
Descriptors: Gamification, Elementary Education, Secondary Education, Literature Reviews
Montgomery, Brett P. – ProQuest LLC, 2023
Within secondary education, there has been an increase in online enrollment of students who are at risk of dropping out of high school and being economically disadvantaged. This qualitative study analyzed ten participants' interviews based on what motivates them in the educational setting. Within the findings, themes of engagement in the…
Descriptors: Secondary Education, Learning Motivation, Learner Engagement, World Views
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Paul Evans; Maarten Vansteenkiste; Philip Parker; Andrew Kingsford-Smith; Sijing Zhou – Educational Psychology Review, 2024
Although cognitive load theory research has studied factors associated with motivation, these literatures have primarily been developed in isolation from each other. In this contribution, we aimed to advance both fields by examining the effects of instructional strategies on learners' experience of cognitive load, motivation, engagement, and…
Descriptors: Cognitive Processes, Difficulty Level, Learning Motivation, Self Determination
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Weisseno, Georg; Grobshäuser, Natalie – Citizenship, Social and Economics Education, 2023
This article examines achievement motivation in connection with the political knowledge of upper secondary level pupils at German vocational grammar schools. The influence of achievement motivation in civic courses has been scarcely researched so far. In the expectancy-value model, expectations of success are important determinants of action in…
Descriptors: Civics, Foreign Countries, Secondary School Students, Vocational High Schools
Dara Laws Savage – ProQuest LLC, 2023
The education system in the United States has historically scored low among countries across the globe. The Nation's Report Card, created by the National Assessment of Educational Progress [NAEP], showed that the proficiency in math for students decreased as they matriculated through school: Grade 4 -- 41%, Grade 8 -- 34%, and Grade 12 -- 24%…
Descriptors: Constructivism (Learning), Educational Environment, Learning Motivation, Learner Engagement
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Tran, Thao Quoc; Nguyen, Dung M. T. – Journal of Psycholinguistic Research, 2023
Intercultural language learning (ICLL) has become an important concept that drives English learners' attention to the understanding and application of cultural elements in their English learning process; however, the learning motivation for and engagement in the proliferation of culture in English language teaching vary from one context to…
Descriptors: Foreign Countries, High School Students, Second Language Learning, Learning Motivation
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Dirk Jacobus Pretorius; Michelle Jäckel-Visser; Dirk Johannes Malan – South African Journal of Education, 2024
We acknowledge the existing educational inequalities that South Africa faces as a result of differences in developmental and equal educational opportunities. The aim with this study was to investigate the role of non-cognitive learning performance variables that affect the learning performance and success of secondary-school learners. Data were…
Descriptors: Foreign Countries, Equal Education, Secondary School Students, Grade 9
Owdij, Michael – ProQuest LLC, 2022
Beyond the classroom experiences are useful learning endeavors designed to help students connect classroom learning to the real world (Kilgo et al., 2015). The purpose of this action research was to evaluate the effect of a technology-based blended learning system on student motivation and interest in participation in beyond the classroom…
Descriptors: High School Students, STEM Education, Learning Motivation, Student Interests
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Vo, Thao T.; Ullrich-French, Sarah; French, Brian F. – Journal of Psychoeducational Assessment, 2021
The Academic Intrinsic Motivation Scale (AIMS) measures key components of student intrinsic motivation (IM). We investigate score validity and reliability of a downward extension of the AIMS developed for students in the high school context using a sample of students from the Pacific Northwest region of the United States. Through classical test…
Descriptors: Psychometrics, Student Motivation, High School Students, Learning Motivation
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Zhang, Hao; Chinokul, Sumalee – LEARN Journal: Language Education and Acquisition Research Network, 2023
Motivation and academic self-efficacy influence learners' second language acquisition and individual differences. This study aimed to address a research gap among these variables with the Thai high school students studying Chinese as a foreign language by exploring the level of students' motivation and academic self-efficacy and investigating the…
Descriptors: Foreign Countries, Learning Motivation, Self Efficacy, Individual Differences
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Ana Manzano-Leo´n; Jose´ M. Rodri´guez-Ferrer; Jose´ M. Aguilar-Parra – Journal of Chemical Education, 2023
This study assesses the effects of an educational gamification program on motivation, engagement, and flow for high school students from socially disadvantaged communities. A quantitative comparison was carried out with pretest--post-test measurements with intervention and control groups. A total of 216 students from two high schools in socially…
Descriptors: Game Based Learning, High School Students, Comparative Analysis, Learning Motivation
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Nataliia Sereda; Svitlana Reznik; Tetiana Solodovnyk; Zhanna Bogdan; Oleksandr Romanovsky? – Journal on Efficiency and Responsibility in Education and Science, 2024
The purpose of this study is to determine the relationship between the GPA of graduates of social majors at National Technical University «Kharkiv Polytechnic Institute» (Ukraine) with the results of the entrance assessment, learning motivation, achievement motivation, and perception of teacher leadership, based on the correlation and regression…
Descriptors: Grade Point Average, College Entrance Examinations, High School Graduates, Majors (Students)
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