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Gagnon, Michel – Physics Education, 2020
At the end of the 18th-century, Charles Coulomb developed an apparatus to study the force between two electrified beads which allowed him to obtain his famous Coulomb's law. Today, as one of the most fundamental outcomes in classical electromagnetism, his result is revisited in most high school physics courses, where students are asked to…
Descriptors: Physics, Science Instruction, Teaching Methods, Scientific Principles
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Holly M. Long; Emily C. Bouck; Carrie O'Reilly – Rural Special Education Quarterly, 2024
Providing high-quality services to students with disabilities in rural settings can be challenging, as rural schools often lack resources both in and out of the classroom. One potential option to provide high-quality mathematics instruction to students with disabilities in rural areas is using virtual manipulatives and online instruction. In this…
Descriptors: Students with Disabilities, Rural Schools, Mathematics Instruction, Manipulative Materials
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Omer Faruk Islim; Bilal Ozcakir; Ufuk Ozkubat; Hanifi Sanir; Nese Sevim-Cirak; Ebru Solmaz; Gulsah Uluay; Zeki Ogdem – Education and Information Technologies, 2024
AR technology is utilized in several disciplines at various educational levels, from primary to higher education. It is evident that AR technology has been investigated by addressing numerous subtopics related to individuals at different levels of science and mathematics education within the field of special education. Since emerging evidence…
Descriptors: Science Instruction, Mathematics Instruction, Special Education, Student Needs
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Mehrak Rahimi; Mozhgan Aghabarari – International Journal of Technology in Education, 2024
Virtual Reality (VR) as an interactive, illustrative, and immersive learning environment has ample opportunities for the development of language skills. Despite a growing literature on VR-assisted language learning, the benefit of VR for L2 listening is in need of further investigation. To fill this lacuna, the current study surveyed the impact of…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, Listening Comprehension
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Hui Zhang; Yi Zhang; Tao Xu; Yun Zhou – Educational Technology Research and Development, 2024
Virtual Reality (VR) is increasingly recognized as a promising tool to enhance learning, yet research on the use of VR instructional approaches for online learning remains limited. The present study aims to address this research gap by examining the effects of VR instructional approaches and textual cues on learning. We conducted an educational VR…
Descriptors: Teaching Methods, Cognitive Ability, Computer Simulation, Cues
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Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
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Julianna Washington; Taylor Darwin; Theodora Beauchamp; Candace Walkington – Grantee Submission, 2024
Prisms VR, a secondary math learning application, allows for users to see, manipulate, and engage with mathematical concepts in an embodied way in Virtual Reality (VR) environment. We examine cases in which mathematics teachers and middle school students worked through Prisms and reflected upon their experiences. Findings indicate that VR…
Descriptors: Mathematics Instruction, Teacher Attitudes, Computer Simulation, Algebra
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Poçan, Serdal; Altay, Bilal; Yasaroglu, Cihat – Education and Information Technologies, 2023
Due to rapid developments, mobile technologies started to play an essential role in designing seamless learning environments. Due to the availability of mobile technologies, students can access learning materials without being bound by time and place. On the grounds that these applications allow information exchange, time and space limitations…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Karaman, Fatma – International Journal of Contemporary Educational Research, 2023
The developments in technology bring to mind the questions of how the acquisitions and contents of the curriculum in the foreign language teaching process can be transferred to the students in a more effective and permanent way and which methods and technological opportunities can be used in the education process, revealing that different…
Descriptors: German, Second Language Learning, Second Language Instruction, Computer Simulation
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Christopoulos, Athanasios; Pellas, Nikolaos; Bin Qushem, Umar; Laakso, Mikko-Jussi – British Journal of Educational Technology, 2023
The promise of using immersive technologies in learning has increasingly been attracting researchers' and practitioners' attention. However, relevant empirical works are usually conducted in fully controlled Virtual Reality (VR) laboratories, as opposed to conventional settings. This quasi-experimental study compares the effectiveness of video…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Supplementary Education
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Simoni, Marisa; Talaptatra, Devadrita; Roberts, Garret; Abdollahi, Hojjat – Psychology in the Schools, 2023
Best practices for technology use in academic settings, specifically those preparing students for postsecondary transition (ages 18-21) are not well documented and research studies commenting on the use of technology for acquisition of social and adaptive skills is limited. Literature indicates that students with mild-moderate intellectual and…
Descriptors: Computer Simulation, Students with Disabilities, Mild Intellectual Disability, Moderate Intellectual Disability
Giancarlo Perez-Flores – ProQuest LLC, 2023
Professional development (PD) is crucial for teachers to learn about new practices, technology, and improve self-efficacy to apply these skills. This sequential explanatory mixed-method study served to explore teachers' experiences with PD and using virtual labs in the classroom. First, in the quantitative phase of the study, a survey was…
Descriptors: Faculty Development, Science Laboratories, Computer Simulation, Science Teachers
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Ko, Yujung; Shin, Won Sug – Technology, Pedagogy and Education, 2023
The present study compared teachers' acceptance of online and augmented reality (AR)/virtual reality (VR) technology in instruction, employing an extended technology acceptance model (eTAM). The authors included four influencing factors for teachers' technology integration (teachers' technological pedagogical and content knowledge [TPACK],…
Descriptors: Technology Integration, Comparative Analysis, Electronic Learning, Computer Simulation
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Feng, Zhenan; González, Vicente A.; Mutch, Carol; Amor, Robert; Cabrera-Guerrero, Guillermo – Journal of Computer Assisted Learning, 2021
Children are vulnerable in earthquakes, but they are also essential to foster earthquake-resilient communities. It is critical to enhance the preparedness of children against earthquakes through effective education and training. Immersive virtual reality (IVR) and serious games (SGs) are innovative digital technologies that enable realistic and…
Descriptors: Computer Simulation, Educational Games, Seismology, Emergency Programs
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Ozcakir, Bilal; Cakiroglu, Erdinc – European Journal of Science and Mathematics Education, 2021
Previous research claimed that integration of augmented reality on educational settings helps to improve academic achievement of students in collaborative learning environments, as well as to improve their retention and ability to translate this within other environments. Since augmented reality is still considered relatively novel technology in…
Descriptors: Computer Simulation, Spatial Ability, Mathematics Education, Technology Uses in Education
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