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Using Role-Play and Case Studies to Improve Preservice Teacher Attitudes toward Classroom Management
Rudolph, Amanda – Teacher Education and Practice, 2008
Classroom management is a concern for preservice teachers (Charles, 2008). Teacher educators struggle to find the most effective ways to teach preservice teachers classroom management. Role-playing, combined with classroom management content, may offer a productive approach. As such, this study focused on the use of role-play with case studies to…
Descriptors: Classroom Techniques, Preservice Teachers, Play, Case Studies
Bharath, Srikala; Kumar, K. V. Kishore – Journal of Indian Association for Child and Adolescent Mental Health, 2008
Life Skills Education (LSE) is a novel promotional program that teaches generic life skills through participatory learning methods of games, debates, role-plays, and group discussion. Conceptual understanding and practicing of the skills occurs through experiential learning in a non-threatening setting. Such initiatives provide the adolescent with…
Descriptors: Group Discussion, Health Promotion, Health Programs, Experiential Learning
Repenning, Alexander; Ioannidou, Andri; Luhn, Lisa; Daetwyler, Christof; Repenning, Nadia – Journal of Interactive Learning Research, 2010
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally improving test scores or student attitudes. We claim the core of the problem is how technology is…
Descriptors: Socialization, Student Attitudes, High School Students, Physiology
Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
Kovalik, Doina L.; Kovalik, Ludovic M. – Simulation & Gaming, 2007
This article describes a language simulation involving six distinct phases: an in-class quick response, a card game, individual research, a classroom debate, a debriefing session, and an argumentative essay. An analysis of student artifacts--quick-response writings and final essays, respectively, both addressing the definition of liberty in a…
Descriptors: Freedom, Critical Thinking, Writing (Composition), Essays
Snodgrass, Lyn; Blunt, Richard – South African Journal of Education, 2009
This is a case study of a conflict management intervention in two secondary schools in post-apartheid South Africa. The feature of the intervention that we examine is the use of play as an educational strategy. The literature attests that play can facilitate change by allowing learners freedom to change their behaviour and opportunities to explore…
Descriptors: Foreign Countries, Play, Conflict Resolution, Secondary School Students
Correia, Paulo R. M.; Torres, Bayardo B. – Journal of Chemical Education, 2007
The success of teaching molecular and atomic phenomena depends on the didactical strategy and the media selection adopted, in consideration of the level of abstraction of the subject to be taught and the students' capability to deal with abstract operations. Dale's cone of experience was employed to plan three 50-minute classes to discuss protein…
Descriptors: Chemistry, High School Students, Secondary School Science, Science Instruction
Cooper, Sarah – Stenhouse Publishers, 2009
Middle school history teachers confront the same challenge every day: how to convey the breadth and depth of a curriculum that spans centuries, countries, and cultures. In "Making History Mine", Sarah Cooper shows teachers how to use thematic instruction to link skills to content knowledge. By combining thought-provoking activities and rich…
Descriptors: Current Events, Role Playing, National Standards, Service Learning
Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
Francis, Paul – Astronomy Education Review, 2005
Since 1998, I've been experimenting with the use of role-playing games to teach astronomy. Students play the role of competing teams of researchers, racing to solve some astrophysical mystery. In this article, I review what has been learned from using these games around the world over the last eight years. The most common problem encountered is a…
Descriptors: Astronomy, Role Playing, Science Instruction, Educational Games
Bremer, Christine D.; Smith, John – National Center on Secondary Education and Transition, University of Minnesota (NCSET), 2004
To achieve the best outcomes possible, transition-age youth need specific skills in areas such as math, literacy, and independent living. However, skills in these areas will not assure successful outcomes in the absence of adequate social skills. Social skills form the basis for social competence. This brief reviews research on the importance of…
Descriptors: Independent Living, Interpersonal Competence, Disabilities, Teaching Methods
Pracana, Clara, Ed. – Online Submission, 2014
We are delighted to welcome you to the International Psychological Applications Conference and Trends 2014, taking place in Porto, Portugal, from 4 to 6 of April. Psychology, in our time, offers a large range of scientific fields where it can be applied. The goal of understanding individuals and groups (mental functions and behavioral…
Descriptors: Educational Psychology, Foreign Countries, Intervention, Prevention
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Bigelow, Bill – Rethinking Schools, Ltd, 2006
"The Line Between Us" explores the history of U.S-Mexican relations and the roots of Mexican immigration, all in the context of the global economy. And it shows how teachers can help students understand the immigrant experience and the drama of border life. "But The Line Between Us" is about more than Mexican immigration and…
Descriptors: Video Technology, Teacher Role, Global Approach, Criticism
Day, James S.; Truss, Ruth S. – History Teacher, 2007
Students from the University of Montevallo, Alabama's public liberal arts university, re-created the Battle of Shiloh (April 6-7, 1862) approximately twenty miles north of Corinth, Mississippi. For ten weeks in a classroom environment, nineteen students studied strategy, operations, and tactics that affected events nearly 143 years prior. Then,…
Descriptors: College Instruction, History Instruction, College Students, Course Content