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Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
Michelle Perry – ProQuest LLC, 2023
Immersive Virtual Reality (IVR), as an educational technology tool, will be influential in the educational ecosystem of the future. Therefore, professional development delivery-strategies need to be identified and developed to prepare teachers for effective IVR classroom implementation. In this study, as an initial step toward IVR classroom use…
Descriptors: Computer Simulation, Secondary School Teachers, Professional Development, Educational Technology
Alaattin Arikan; Mert Bilen; Elif Aladag – Education and Information Technologies, 2024
This research aimed to investigate the effect of a technology-supported 3E learning model on middle school students' knowledge of disasters and their attitudes towards disaster preparedness. To this end, it used an explanatory sequential mixed methods design. Quantitative and qualitative data were used to describe how the technology-supported 3E…
Descriptors: Grade 5, Middle School Students, Student Attitudes, Emergency Programs
Montorya Lavonne Boswell – ProQuest LLC, 2024
The problem addressed in this study was that teachers underestimate the benefits of technology usage in grade nine Algebra mathematics classrooms. The purpose of this quantitative quasi-experimental study was to examine how the use of a supplemental digital mathematics tool affected achievement scores among grade nine Algebra mathematics students…
Descriptors: Supplementary Education, Secondary School Mathematics, Grade 9, Instructional Effectiveness
Kul, Umit; Aksu, Zeki; Birisci, Salih – Online Submission, 2019
The aim of the present study was to investigate the development of technological pedagogical content knowledge (TPACK) and Web 2.0 self-efficacy beliefs (W2SEB) and to determine the relationship between them for middle school pre-service mathematics teachers through their involvement in a course designed using a Web 2.0 tools. To achieve this aim,…
Descriptors: Correlation, Pedagogical Content Knowledge, Technological Literacy, Web 2.0 Technologies
Abd El-Gawad, Alaa Mohamed Abou Sree – Online Submission, 2022
The study aimed to design a technological authentic task-based program to enhance EFL secondary stage students' language use. The design of the present study was based on the one-group, mixed research design. Participants of the study were a class of 1st year, secondary stage students (n=30) in Al-Khansaa' governmental secondary school for girls,…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Task Analysis
Ruth Estella Reneau – ProQuest LLC, 2024
Reading Fluency is a key skill that is classified as the bridge to comprehension and overall factor in student academic achievement. While the official language of Belize is English, the vast majority of Belizean Students are English Language Learners (Handbook of Policies and Procedures, 2000). Therefore, they may be at a disadvantage if they are…
Descriptors: Foreign Countries, High School Students, English Language Learners, Web Sites
Deveci Demir, Merve; Tavil, Zekiye Müge – Journal of Language and Linguistic Studies, 2021
There is an assumption that technology-based materials are acquisition-rich input, and listening plays a significant role in daily communication as well as the education process. This study aims to examine the effect of technology-based materials on the student's listening ability in EFL classes and elicit students' and teachers' perceptions about…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
Winasih, Wulan Wuryantari; Cahyono, Bambang Yudi; Prayogo, Johannes Ananto – Arab World English Journal, 2019
Preparing students to compete and face any challenges of the rapid changes of globalization is a responsibility of any form of education. Students' success in today's learning lies on their ability to utilize technology as the heart of globalizationas well as to communicate in English effectively within a variety of purposes. Project-based…
Descriptors: Foreign Countries, Student Projects, Active Learning, Secondary School Students
Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
Cruz, Mary Anne C. Dela; Albino, Michael G.; Tejome, Genre Marlyn Daffodil M.; Albino, Femia S.; Santos, Ernesto P. Delos, Jr. – International Journal of Technology in Education, 2023
The study focused on the use of video clips as instructional material and its impact on learning Creative Non-Fiction among Humanities and Social Sciences students in Subic National High School. The researchers used an experimental research design that involved a control group and an experimental group with a total of 60 participants. The…
Descriptors: Video Technology, Academic Achievement, Creative Writing, Nonfiction
Cin Seker, Zeynep – Online Submission, 2020
In this study, it was aimed to determine the effect of Plickers, which is one of the Web 2.0 education tools, on success in affix-root teaching to 5th grade students. In the study, random design with pretest-posttest control group, which is one of the real trial models, was used. The study group of the study was determined by homogeneous sampling…
Descriptors: Pretests Posttests, Morphemes, Teaching Methods, Comparative Analysis
Seyedahmad Rahimi; Valerie J. Shute; Curt Fulwider; Katie Bainbridge; Renata Kuba; Xiaotong Yang; Ginny Smith; Ryan S. Baker; Sidney K. D'Mello – Grantee Submission, 2022
Learning does not automatically occur by playing educational games; instead, learning opportunities should be carefully designed in such games. For instance, research has indicated the importance of embedding learning supports within educational games to promote learning and other outcomes (e.g., enjoyment). However, more research is needed to…
Descriptors: Educational Games, Time Factors (Learning), Instructional Design, Problem Solving
Satsangi, Rajiv; Hammer, Rachel; Bouck, Emily C. – Remedial and Special Education, 2020
As K-12 mathematics standards shift toward emphasizing both conceptual and procedural knowledge in secondary courses such as algebra and geometry, the struggles for students with disabilities become more pronounced. To address these challenges, research has commonly explored the use of technology to aid in the teaching of students with…
Descriptors: Video Technology, Geometry, Word Problems (Mathematics), Teaching Methods