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Isiaka Busari – ProQuest LLC, 2024
This convergent parallel mixed-methods study examines the relationship between high school mathematics teachers' research-based instructional practices and students' learning outcomes in Algebra 1 classrooms at a high school in a central region of a Southern U.S. State. The research addresses improving mathematics proficiency in the United States,…
Descriptors: High School Teachers, Mathematics Teachers, Secondary School Mathematics, Algebra
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Mariia I. Dovha; Pavlo D. Antonenko; Yevhenii B. Shapovalov; Daniil S. Lytovchenko; Maksym S. Halchenko – International Journal of Technology and Design Education, 2024
In this study, we designed and evaluated the effectiveness of a new course aimed at developing creativity as the cornerstone of technology and design education. This 14-hour synchronous online course was offered to secondary school students in the online format by the Open Educational Laboratory by the National Center of the Junior Academy of…
Descriptors: Curriculum Development, Curriculum Evaluation, Pilot Projects, Instructional Effectiveness
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Tsai, Jen-Che; Chen, Shih-Yeh; Chang, Chun-Yen; Liu, Shiang-Yao – Education Sciences, 2020
This article reports the design of a scientific board game, named "Element Enterprise Tycoon" (EET), which creates a scenario combining chemical elements, techniques, and products in daily life. The game cards are designed to motivate students not only to retrieve information about chemical elements, but also to be proficient in…
Descriptors: Games, Chemistry, Science Instruction, Teaching Methods
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Skukan, Roberta; Borrell, Yaisel J.; Ordás, Jose Manuel Rico; Miralles, Laura – Journal of Environmental Education, 2020
Invasive species threaten worldwide biodiversity. Success in facing this problem may be possible through the engagement of younger audiences. Here, a game was designed to teach children how to recognize invasive seaweed and to encourage them to participate in marine citizen science. The game was first tested in a pilot study, and then carried out…
Descriptors: Educational Games, Learner Engagement, Science Activities, Marine Biology
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Cantero-Chinchilla, F. N.; Díaz-Martín, C.; García-Marín, A. P.; Estévez, J. – Technology, Knowledge and Learning, 2020
Performance of engineering degree students often becomes an important concern for lectures. Using classical teaching methodologies in practical lectures may be behind the problem. The present work develops a couple of innovative student-response-system based methodologies designed to be implemented during engineering practical lessons in higher…
Descriptors: Instructional Innovation, Audience Response Systems, Engineering Education, Civil Engineering
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Jabali, Mohsen; Walker, Carol – International Journal of Technology in Education, 2021
The study was carried out to investigate the impact of a digital review tool had on students' grades, learning motivation, and engagement. An exploratory cross-sectional study was accomplished with two groups of students. The Experimental Group was taught using the digital tool FlipQuiz while the Control Group was taught with the conventional…
Descriptors: Game Based Learning, Educational Technology, English (Second Language), Second Language Learning
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Spotts, Jeffrey D.; Gutierrez de Blume, Antonio P. – SAGE Open, 2020
A more effective math education has never been more pressing than in today's world. However, it is no mystery that students continue to struggle with basic mathematics concepts, let alone more advanced math such as Pre-Calculus. Thus, in the present study, two Pre-Calculus math classrooms were randomly assigned to either a flipped classroom model…
Descriptors: Teaching Methods, Mathematics Instruction, Pilot Projects, Calculus
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Nash, Mary; Cox, Peter; Prain, Vaughan – Teaching Science, 2018
Creative reasoning and problem-solving are crucial to how scientists work and how students learn in school science. However, developing guided inquiry that develops these capabilities within a prescriptive curriculum has proven difficult. In this paper, we report on a study of a teaching sequence that aimed to develop these capabilities through…
Descriptors: Science Instruction, Biology, Secondary School Science, Learner Engagement
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Zahra Sadat Roozafzai; Parisa Zaeri – Journal of Educational Technology, 2024
This study investigates the transformative potential of integrating Artificial Intelligence (AI), animation, and personalized learning in contemporary education. Employing a mixed-methods approach involving interviews and experimental manipulations, the research examines the interconnectedness of these three domains and their collective impact on…
Descriptors: Artificial Intelligence, Animation, Individualized Instruction, Intersectionality
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Boakes, Norma J. – International Online Journal of Education and Teaching, 2019
This paper presents the results of a partnership between a New Jersey school district and four-year university seeking to enhance STEM programming for the district's diverse student population. The project utilized a STEM-focused experiential unit integrated into existing ninth grade school non-science classes (social studies and career readiness…
Descriptors: Learner Engagement, Minority Group Students, Experiential Learning, STEM Education
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Ngwabe, Abongile; Felix, Clyde – African Journal of Research in Mathematics, Science and Technology Education, 2020
The literature shows that the integration of technological tools, like "GeoGebra," has the potential to improve the teaching and learning of mathematics. The aim of this study was to see whether "GeoGebra" could be used to address identified, systematic misconceptions that National Certificate Vocational (NCV) students hold…
Descriptors: Intervention, Computer Software, Mathematics Instruction, Technology Integration
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Elouaf, Leila; Lotf, Said; Talbi, Mohammed – Education Sciences, 2021
We endeavor through this work to demonstrate the effects of the introduction of neuroeducation data in schools and their application, via an experiment of neuropedagogical methods, to respond to the hypothesis that the contribution of neuroeducation may be beneficial for learning. During this study we designed four neuropedagogical methods and to…
Descriptors: Neurosciences, Teaching Methods, Psychoeducational Methods, Scores
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Chaisa, Patamaporn; Chinokul, Sumalee – LEARN Journal: Language Education and Acquisition Research Network, 2021
Potentially, the use of themes or other subject materials could affect how successfully EFL students enhance their reading comprehension. By not only focusing on language skills, reading instruction could also entail other domains of outcomes including social responsibility. A solid path to achieving multiple desired results is worth studying.…
Descriptors: Reading Instruction, Reading Comprehension, Social Responsibility, Second Language Learning
Spencer, Tina Rae – ProQuest LLC, 2018
The purpose of this study was to determine if the use of the reading platform Actively Learn affected the reading engagement, reading comprehension, and vocabulary achievement of secondary students. The area of secondary reading achievement has seen no significant improvement over the past four decades (National Center for Educational Statistics,…
Descriptors: Secondary School Students, Reading Instruction, Reading Comprehension, Vocabulary
Javier, Rica Mae B. – Online Submission, 2021
This study focused on the use of vodcasting as a teaching aid in providing English lessons to students who are into modular distance learning. It aimed to identify the level of students' perceptions using vodcast in terms of teacher focused variables such as: voice quality, language use, knowledge of the subject; determine the level of students'…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
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