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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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Lofthus, Liv; Silseth, Kenneth – E-Learning and Digital Media, 2019
The focus of this article is on digital literacy and students' use of digital sources. We are examining how students choose digital video sources when doing group work with tablets in a social studies project. The analysis centers on how students collaboratively negotiate and reason around their choice of video sources during an assignment about…
Descriptors: Handheld Devices, Information Literacy, Information Sources, Video Technology
Isseks, Mark – Principal Leadership, 2012
Educators across the United States are facing more pressure to have more success, with more mandates, more testing, and more accountability and are being given less money and fewer resources to make it all happen. Essentially, schools are being instructed by the state and federal departments of education to make up a king-size bed with queen-size…
Descriptors: Social Change, Influence of Technology, Interaction, High Stakes Tests
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Carlisle, Katie – Music Education Research, 2011
This paper explores the convergence of technology and the arts within the context of aurality in the twenty-first century. Jenkins argued this is taking place within a cultural convergence, whereby a vernacular culture focused upon participation, creation, performance, and migratory behaviour of media audiences has emerged. The developing changes…
Descriptors: Adolescents, Auditory Stimuli, Hearing (Physiology), Influence of Technology
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Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers