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Showing 1 to 15 of 62 results Save | Export
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Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
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Alberto J. Cañas; Priit Reiska; Oleg Shvaikovsky – Knowledge Management & E-Learning, 2023
It is widely accepted that concept maps are a meaningful learning tool. Even so, the use of concept mapping as a meaningful learning tool is probably less common than the use of concept mapping as an assessment tool. In first place, the easiest thing to with a student's concept map is to apply a rubric and give it a grade. And second, teachers…
Descriptors: Concept Mapping, Teaching Methods, Electronic Learning, Elementary Schools
Alexander Charles Rausch – ProQuest LLC, 2024
This non-experimental correlational quantitative research study was conducted to examine the relationship between the percentage of voluntary live synchronous virtual lesson attendance (LVLA) and the reading comprehension skill growth of sixth through eighth-grade English Language Arts (ELA) students enrolled in a Pennsylvania full-time online…
Descriptors: Synchronous Communication, Electronic Learning, Reading Comprehension, Grade 6
Jennifer Michelle Youngberg – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how teachers who teach 6th, 7th, or 8th grade English language arts in a virtual charter school environment describe the gamification process to support student engagement in the classroom. The overarching research question was: How do teachers who teach 6th, 7th, or 8th grade…
Descriptors: Middle School Teachers, Teacher Attitudes, Gamification, Learner Engagement
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Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
J. Eric Ehrhart – ProQuest LLC, 2024
The study examined how school closures and the rapid transition to online learning may have impacted student performance. In March 2020, a global pandemic was declared in response to the quick spread of the COVID-19 virus. The impact of this global pandemic was felt across all areas of daily routines. Businesses closed, and many workers found…
Descriptors: COVID-19, Pandemics, Educational Change, Middle School Students
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Kapici, Hasan Ozgur; Costu, Fatma – Turkish Journal of Education, 2023
Instructional technology has been developing rapidly and its impacts can be observed in learning environments. One of the recent technological tools used in science classes is virtual laboratories. This study aims to investigate the effects of virtual laboratories on developing gifted students' conceptual knowledge and improving science process…
Descriptors: Educational Environment, Science Laboratories, Academically Gifted, Knowledge Level
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Koç, Gözde; Sütçü, Selim Soner – Educational Policy Analysis and Strategic Research, 2023
The aim of this study is to investigate the academic achievement of 6th grade students in grammar course gamified with an online tool and their opinions regarding the application. The study employed quasi-experimental design and a semi-structured interview was utilised to obtain the qualitative data. The application lasted for 6 weeks during which…
Descriptors: Gamification, Secondary School Students, Grammar, Academic Achievement
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Uçak, Esra; Usta, Sibel – International Journal of Curriculum and Instruction, 2023
QR codes are now encountered in many areas of life. QR codes have started to be used in education as well, serving as a bridge between today's world and the digital world. In the current study, it is aimed to reveal the opinions of students and parents about the use of QR codes, which are rapidly becoming widespread in our daily life, in…
Descriptors: Student Attitudes, Parent Attitudes, Technology Uses in Education, Electronic Learning
Lacey Gosch – ProQuest LLC, 2023
The COVID-19 pandemic posed a significant problem for K-12 education. To prevent the spread of the virus, the educational community mandated school closures shifting instructional practices from a traditional face-to-face model into a remote instructional model (Bailey et al., 2021; Bawa, 2020; Domina et al., 2021; Onyema et al., 2020; Wyse et…
Descriptors: COVID-19, Pandemics, Grade 3, Grade 4
Violet Elizabeth Hower – ProQuest LLC, 2023
The problem addressed in this qualitative narrative inquiry study was that middle school students in Grades 6-8 may lack preparation for the required soft skills to enter college or the workforce. The purpose of this qualitative narrative inquiry study was to closely explore the individual participants' stories through thick, rich descriptions and…
Descriptors: Electronic Learning, Computer Uses in Education, Skill Development, Middle School Students
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Yasemin Copur-Gencturk; Jingxian Li; Allan S. Cohen; Chandra Hawley Orrill – Grantee Submission, 2024
Scholars and practitioners have called for personalized and widely accessible professional development (PD) for teachers. Yet, a long-standing tension between customizing support and increasing access to such support has hindered the scale-up of high-quality PD for individual teachers. This study addresses this challenge by developing a…
Descriptors: Professional Development, Electronic Learning, Individualized Instruction, Program Effectiveness
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Yilmaz, Ömer – International Journal of Progressive Education, 2022
The aim of this study is to determine the effect of class attendance during distance education process on academic success. The research was conducted among 46 students studying in sixth and seventh graders in a private educational institute in Elazig city. As data collection tool, four achievement tests designed at the Central Office of relevant…
Descriptors: Foreign Countries, Middle School Students, Mathematics Achievement, Grade 6
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Yesim Karadag; Seher Yalçin – International Journal of Assessment Tools in Education, 2023
The aim of this study is to investigate the impact of online peer feedback in the Information Technologies and Software course on the improvement of collaborative problem-solving skills (CPS), which are considered essential skills for the 21st century. The impact of peer feedback on CPS was designed using a mixed-methods approach that combines…
Descriptors: Feedback (Response), Cooperation, Influences, Problem Solving
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Gün-Sahin, Zühal; Kirmizigül, Hafize Gamze – International Journal of Psychology and Educational Studies, 2023
In light of technological development worldwide, the focus has been on how different types of digital technology can be used to provide activities that will enhance students' mathematical learning. Micro-learning is an innovative approach that will accelerate digitalization in mathematics teaching, attract students to mathematics, and combine…
Descriptors: Mathematics Instruction, Teaching Methods, Microteaching, Middle School Teachers
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