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Showing 1 to 15 of 74 results Save | Export
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Sondre Saether; Jorunn Spord Borgen; Petter Erik Leirhaug – Sport, Education and Society, 2025
Play, games and sport are a part of the content of physical education (PE), and has been the subject of a longstanding debate among educators internationally and in Scandinavian countries. Play refers to something unstructured and free, while sport is a controlled and managed activity. Drawing on Skovbjerg`s (2021) play theory, this article…
Descriptors: Play, Physical Education, Athletics, Games
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Tounsi, Olfa; Koubaa, Abdessalem; Trabelsi, Omar; Masmoudi, Liwa; Mkaouer, Bessem; Trabelsi, Khaled; Jahrami, Haitham; Clark, Cain C. T.; Bahloul, Mourad – Health Education Journal, 2023
Background: Maintaining physical distancing is one of the most important steps to enforce in educational institutions to reduce the risk of transmission of COVID-19. However, close proximity and physical contact between students are often considered 'normal' during physical education (PE) classes, making it challenging for PE teachers to ensure…
Descriptors: Student Behavior, Social Distance, COVID-19, Pandemics
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Jan Mustell; Susanna Geidne; Dean Barker – European Physical Education Review, 2024
Scholars have long questioned the impact of teacher education programmes. Persistent claims are that pre-service teachers have fixed ideas about pedagogy when they enter training and that they become enculturated once in the profession. Within physical education (PE), similar concerns have been raised with respect to ball games. Research suggests…
Descriptors: Physical Education, Physical Education Teachers, Teacher Education Programs, Preservice Teachers
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Frank Devereux; Enda Whyte; Nathan Gavigan; Siobhan O'Connor – European Physical Education Review, 2024
Despite calls for injury prevention exercise programmes (IPEPs) to move to school settings for the general adolescent population, current research has had mixed outcomes regarding their efficacy in schools as many of the traditional barriers to IPEP implementation still exist, for example, lack of engagement with the programme. A games-based…
Descriptors: Physical Education, Secondary Education, Injuries, Prevention
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Williams, John; Pill, Shane; Hewitt, Mitch – Sport, Education and Society, 2021
This project investigated how Australian Capital Territory (ACT) teachers of physical education (PE) assess games and sports as a Focus Area in the "Australian curriculum health and physical education" (AC: HPE). Figurational sociology, including the concept of habitus was used to inform the study and make sense of the findings. The…
Descriptors: Foreign Countries, Physical Education Teachers, Games, Athletics
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Malinowski, Paul R.; Kern, Ben D.; Gallagher, Melissa A.; Ellington, Anna – Strategies: A Journal for Physical and Sport Educators, 2021
This article offers a blueprint for how middle-school geometry and physical education units naturally intersect for authentic integration of both subjects. This disciplinary intersection is called the "Geometry Racket" and illustrates how mathematics knowledge provides and almost unfair advantage (i.e. racketeering) in net/wall games.
Descriptors: Middle School Students, Secondary School Mathematics, Geometry, Physical Education
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Farias, Cláudio; Teixeira, Joaquim; Ribeiro, Eugénio; Mesquita, Isabel – European Physical Education Review, 2022
This study aimed to examine the effects of a physical education teacher education programme on (a) preservice teachers' (PSTs') specialised content knowledge (SCK), and (b) the game-play development of their students, during a student-centred Sport Education-Step Game Approach (SE-SGA) unit. Three PSTs selected by convenience sampling (22-24 years…
Descriptors: Physical Education, Preservice Teacher Education, Pedagogical Content Knowledge, Games
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Koekoek, Jeroen; van der Kamp, John; Walinga, Wytse; van Hilvoorde, Ivo – Physical Education and Sport Pedagogy, 2019
Background: Digital video has been increasingly adopted as a pedagogical tool in physical education. One implementation is in teaching students' tactical understanding in games, in which it can promote students' perceptions and shared understanding in learning tactical situations within a game-based approach.Purpose: The central aim of this study…
Descriptors: Student Attitudes, Games, Team Sports, Video Technology
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Farias, Cláudio; Segovia, Yessica; Valério, Carla; Mesquita, Isabel – European Physical Education Review, 2022
This study conducted an innovative quantitative examination of the level of student game-play participation during two, consecutive and 'naturalistically' implemented, Sport Education (SE) seasons, while taking into account students' sex and skill-level and the activity participation context (team practice/competition, handball/football). A total…
Descriptors: Athletics, Grade 8, Student Participation, Games
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André, Mauro; Hastie, Peter – Physical Educator, 2020
Given the concern of presenting physical education environments that promote equity, it is appropriate to study innovations that can achieve that goal. In this study, that innovation took the form of student-designed games (SDG). SDG is the process in which students create, practice, and refine their own games and in which the teacher acts more as…
Descriptors: Physical Education, Gender Differences, Equal Education, Teaching Methods
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Sharpe, Lesley; Coates, Janine; Mason, Carolynne – Sport, Education and Society, 2022
The voices of young people with special educational needs and disabilities (SEND) have historically been omitted from research concerning their sporting experiences and provisions [Coates, J., & Vickerman, P. (2013). A review of methodological strategies for consulting children with special educational needs in physical education.…
Descriptors: Student Attitudes, Video Technology, Student Experience, Special Needs Students
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Yuksel, Hidayet Suha – European Journal of Educational Research, 2019
The present study aims to explore the experiences of prospective physical education teachers on active gaming. The study, which used qualitative case study design enrolled 2 prospective physical education teachers (1 male, 1 female) who were included in extracurricular activities and physical education classes in 2015-2016 academic year. For data…
Descriptors: Preservice Teachers, Physical Education Teachers, Teaching Methods, Student Attitudes
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Lodewyk, Ken R.; Robertson, Scott – Physical Educator, 2022
The primary aim of this quasi-experimental study was to investigate differences in enjoyment and need for cognition between regular physical education and a Teaching Games for Understanding (TGfU) unit by level (higher or lower) of intention to enroll in physical education. A sample of 71 ninth-grade physical education students completed a survey…
Descriptors: High School Students, Grade 9, Physical Education, Student Participation
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Lindauer, Jeffrey; Seymour, Clancy – Journal of Physical Education, Recreation & Dance, 2021
While the tactical games (TG) model has been shown to be effective in motivating students and increasing activity levels during physical education (PE) lessons, few PE teachers report using the model. The continued dominance of multi-activity PE programs may be due to the occupational socialization of physical educators. This article describes how…
Descriptors: Physical Education, Preservice Teacher Education, Games, Teaching Models
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Puente-Maxera, Federico; Méndez-Giménez, Antonio; de Ojeda, Diego Martínez – European Physical Education Review, 2021
Sport Education is a curriculum model designed to provide all students with authentic sport experiences, regardless of their individual characteristics. Research showing the effectiveness of the model in promoting physical activity (PA) levels is still scant. In addition, interventions have mostly included invasion games as the main content, thus…
Descriptors: Physical Education, Athletics, Physical Activity Level, Games
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