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Marx, Hugo – International Journal of Art & Design Education, 2022
As the gender disparity increases yearly within art--with substantially more girls choosing to continue with the subject into asessed years than boys at secondary school--this essay explores a handful of the influencing factors for this gender imbalance, before exploring the ways in which we might begin to remedy such an unacceptable polarisation…
Descriptors: Gender Differences, Art Education, Disproportionate Representation, Design
Jackson, Renee – Studies in Art Education: A Journal of Issues and Research in Art Education, 2022
This research is about bringing social justice art education into classrooms through the medium of video games and exploring the ways in which video game design can be a learning tool that can make contributions to and engage in social justice work. Drawing from a case-study research project with a small group of middle school students, through…
Descriptors: Cooperative Learning, Video Games, Educational Games, Design
Strand, Ingri; Lutnæs, Eva – Design and Technology Education, 2022
Designing built environments demands the ability to make translations between your visions, visual representations of these, and the full-scale environment that is to be built. Pupils working on architectural tasks face these challenges of translation. How can the teacher come to their aid? Research on teaching strategies for the architectural…
Descriptors: Spatial Ability, Physical Environment, Design, Art Education
Carol Wild – International Journal of Art & Design Education, 2024
Teaching is increasingly defined through the syntax of cognitive science, by retrieval practice, spaced learning, and interleaving, generating a computational rhythm for learning as a system of inputs and outputs that builds up an individual's memory over time. This, I argue, is at odds with the choreography of art and design education as an…
Descriptors: Secondary School Students, Secondary School Teachers, Neurosciences, Art Education
Joy G. Bertling; Amanda Galbraith; Tabitha Wandell Doss; Rita Swartzentruber; Meredith Massey; Nikki Christen – International Journal of Education & the Arts, 2024
Over the past decade, the arts' potential role in advancing mainstream transdisciplinary curriculum models, like STEM, has been more overtly recognized, both within arts and STEM communities. In this study, we explored STEAM curricula centered around data visualization, a transdisciplinary practice commonly utilized in design and STEM fields and…
Descriptors: Middle School Students, Middle School Teachers, Grade 8, STEM Education
Chang, Chu-Yang; Du, Zhengyi; Kuo, Hsu-Chan; Chang, Chih-Ching – IEEE Transactions on Education, 2023
Contribution: This study represents the first systematic attempt to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM) integrated project-based learning (PBL) as a transdisciplinary teaching method for fostering students' creativity and computational thinking (CT) skills. Background: With the growing importance of creativity…
Descriptors: Junior High Schools, Grade 7, Design, Cognitive Processes
Ozkan, Gulbin; Umdu Topsakal, Unsal – International Journal of Technology and Design Education, 2021
Creativity has an important role in many scientific processes which constitute a large and complex structure. It is difficult to identify and measure. Students' creativity can be enhanced through specific education programs. The aim of this study was to develop a science, technology, engineering, art, mathematics (STEAM) design process program for…
Descriptors: STEM Education, Art Education, Design, Creativity
Zhan, Zehui; Yao, Xiao; Li, Tingting – International Journal of Technology and Design Education, 2023
One of the primary goals of STEAM education is to equip students with the capability of creativity to solve problems. Creativity is believed to be closely related to the ability of making remote associations and combining unrelated concepts. This article explored the effects of three kinds of association interventions (i.e., remote association,…
Descriptors: Intervention, Empathy, STEM Education, Art Education
Maia Lust; Mart Laanpere – Educational Media International, 2023
Since the last curriculum reform in 2011, all Estonian lower-secondary students have to conduct a year-long creative work. Unfortunately, in many cases, it is implemented as an individual written report that has little to do with improving learners' digital competence or Computational Thinking skills. In the new national curriculum (to be in force…
Descriptors: Student Projects, Creativity, Grade 8, Foreign Countries
Emeline Roy; Matt McLain – Curriculum Journal, 2025
Applied arts and artistic cultures are taught in vocational high schools, in France, with the aim of developing civic and social skills in students, which are cross-cutting or generic. To achieve this, this design education revolves around the creation and conception of artefacts. This article explores epistemological issues relating to the role…
Descriptors: Foreign Countries, Career and Technical Education Schools, High Schools, Intellectual Disciplines
Ceran, Selma – International Journal of Research in Education and Science, 2022
The aim of this study is to examine the relationship between secondary school students' visual creativity in art and their attitudes towards graphic design. The relational research model, one of the quantitative research designs, was used in the study. Two different data collection tools were used to obtain data. In the study, "visual…
Descriptors: Art Education, Visual Arts, Creativity, Student Attitudes
Ananda, Lintang Rizkyta; Rahmawati, Yuli; Khairi, Fauzan – Journal of Technology and Science Education, 2023
This project seeks to foster students' critical thinking abilities through the incorporation of Design Thinking with STEAM-PjBL in a chemistry redox process. 41 grade 10 students from a high school in Rangkasbitung, Banten, Indonesia participated in this study. Learning was facilitated by using a variety of online platforms, including Edmodo,…
Descriptors: Critical Thinking, Thinking Skills, Chemistry, Science Instruction
Quigley, Cassie F.; Herro, Dani; Shekell, Calli; Cian, Heidi; Jacques, Lori – International Journal of Science and Mathematics Education, 2020
STEAM education evolved to address the critical demand for creative transdisciplinary teaching that was under-realized in STEM programs. However, this novel concept has not been clearly conceptualized; this is likely attributed to the lack of a grounding theory to frame STEAM. We propose using connected learning theory to examine a previously…
Descriptors: Art Education, STEM Education, Learner Engagement, Middle School Students
Norma J. Boakes – Journal for STEM Education Research, 2020
This paper presents results from an exploratory case study on the use of Origami for developing design thinking with a group of 22 middle school girls participating in a summer STEM program. The case study combines the process of design thinking, common in STEM-based exploration, and aligned to Next Generation Science Standards (NGSS) with the art…
Descriptors: Middle School Students, Females, Art Education, STEM Education
Delgado-Rodríguez, Santiago; Carrascal Domínguez, Silvia; Garcia-Fandino, Rebeca – Journal of New Approaches in Educational Research, 2023
The main objective of this study is the design and validation of an educational methodological model based on the use of immersive technological resources (Augmented Reality -- AR) to improve learning processes in secondary education science subjects (Biology and Geology). The process was developed based on three main quantitative studies: an…
Descriptors: Simulated Environment, Educational Technology, STEM Education, Art Education