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Kamis, Mohd Sham; Alias, Muhammad Nazir; Lubis, Maimun Aqsha; Damien Mikeng; Abidin, Syahrul Ghani Zainal; Ismail, Md.Jais; Yusof, Rorlinda – Journal of Language and Linguistic Studies, 2021
This study is related to learning styles and technology; for example, the use of telegram in the laptop among Malaysian Gifted Learners (MGL) at Pusat GENIUS@Pintar Negara, UKM. This study aims to investigate the three research questions. The first research question, what is the visual-level of Arabic language learning- style using telegram in the…
Descriptors: Semitic Languages, Second Language Learning, Second Language Instruction, Laptop Computers
Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
Lewkowich, David – Literacy Research and Instruction, 2019
This paper details the visual responses created by a group of preservice teachers reading a series of contemporary graphic novels about adolescence. Visual response is here understood as an interpretive methodology of transmediation, informed by theorists of multimodal literacies as well as particular forms of psychoanalytic inquiry related to…
Descriptors: Cartoons, Adolescents, Preservice Teachers, Teacher Education Programs