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Showing 1 to 15 of 31 results Save | Export
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Jungmin Woo; Seon-Young Lee – Asia Pacific Education Review, 2024
Research has demonstrated the crucial role of creative metacognition and risk-taking in creativity. However, little empirical research has examined how creative metacognition and risk-taking work on creative performance in educational practice. This paper explored the moderating effects of creative metacognition on the relationships between…
Descriptors: Creativity, Metacognition, Risk, Performance
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Rida Afrilyasanti; Eko Suhartoyo; Utami Widiati – Interactive Technology and Smart Education, 2025
Purpose: Through the action research study, this paper aims to examine how e-portfolios improve students' critical, reflective and creative thinking as part of higher-order thinking skills (HOTS). Besides, this paper also explores how e-portfolios enhance students' speaking skills. The study is carried out to improve the current state by…
Descriptors: Portfolios (Background Materials), Educational Technology, Thinking Skills, Teaching Methods
Wilson, Jahi – ProQuest LLC, 2023
The purpose of the current study was to examine the effectiveness of virtual reality as a creative adaptive learning tool to help participants control their perceived stress and, in turn, their psychological well-being. The study leveraged humanistic learning theory to conceptualize findings. 353 participants were recruited from five high schools…
Descriptors: Computer Simulation, Anxiety, Well Being, Prediction
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Ayberk Bostan Sarioglan; Özge Sentürk Özkaya – Journal of Science Learning, 2023
This study examines the effect of teaching with the STEM Cycline of the 'Force and Energy' unit on students' creativity, metacognitive awareness, and academic achievement. The nonequivalent control group design, one of the quasi-experimental models, was used in the study. The study included 54 seventh-grade students studying at a public school in…
Descriptors: STEM Education, Creativity, Metacognition, Grade 7
Nadine El-Awar – ProQuest LLC, 2023
As schools continue to focus on outcome-based instructional practices, less emphasis is placed on the creativity and reasoning necessary for students to become effective critical thinkers. As a result, students struggle to demonstrate creative problem-solving skills in the classroom. This study examines how the facilitation of an instructional…
Descriptors: Grade 7, Middle School Students, Science Instruction, Problem Solving
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O'Boyle, Éanna – Journal of Research in International Education, 2022
This article describes findings from a case study that aimed to understand adolescents' perceptions of how teachers encourage creativity across the curriculum. Four broad categories of creativity-fostering teaching practices emerged. These were disciplinary understanding (D), empowerment (E), relevance (R), and creative metacognition (M). This…
Descriptors: Middle School Students, High School Students, Social Cognition, Creativity
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Urban, Marek; Urban, Kamila – Journal of Creative Behavior, 2021
The unskilled and unaware effect occurs when low-performing individuals overestimate their performance, while high performers underestimate it. The aim of the present study was to examine an occurrence of the unskilled and unaware effect in a self-assessment of creative performance, linking this phenomenon to creative metacognition (CMC) research.…
Descriptors: Multivariate Analysis, Creativity, Metacognition, Individual Development
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Celina Salvador-Garcia; Oscar Chiva-Bartoll; Carlos Capella-Peris; María Maravé-Vivas – Language and Education, 2025
The promotion of 21st century key skills is crucial to build 21st century citizenship. The purpose of this research was to examine teachers' and students' views on the use of Content and Language Integrated Learning (CLIL) approach in Physical Education regarding the development of 21st century skills and the syllabus covered in lessons. In-depth…
Descriptors: Physical Education, Content and Language Integrated Learning, 21st Century Skills, Second Language Learning
Southgate, Erica – Routledge, Taylor & Francis Group, 2020
"Virtual Reality in Curriculum and Pedagogy" explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed…
Descriptors: Computer Simulation, Technology Integration, Secondary Education, Secondary School Science
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Krauss, Sarah; LaRiviere, Mark – Art Education, 2022
For the past 10 years, Creative Classrooms has partnered with schools to develop learner-centered visual arts programs for students in kindergarten through 8th grade. This program is part of the Children's Arts Guild, a New York City nonprofit. The program works with schools to train art educators through monthly professional development…
Descriptors: Art Education, COVID-19, Pandemics, Visual Arts
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Duruk, Ümit – Online Submission, 2020
The primary goal of this study was to identify which of the RIASEC categories the students participating in the sample fell into. The other goal was to determine whether the students' scientific creativity and metacognitive awareness scores differed significantly depending on their RIASEC categories and gender. The study was a descriptive survey…
Descriptors: Science Process Skills, Creativity, Creative Thinking, Metacognition
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Maree, Jacobus Gideon – British Journal of Guidance & Counselling, 2020
This article reports on integrative career counselling provided to a creative young man selected purposefully. An explorative, descriptive, instrumental, single case-study approach was followed, and two recently developed questionnaires (one qualitative and one quantitative) were used to collect the data. A career construction counselling…
Descriptors: Innovation, Career Counseling, Creativity, Adolescents
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Rosenheck, Louisa; Lin, Grace C.; Nigam, Rashi; Nori, Prasanth; Kim, Yoon Jeon – Information and Learning Sciences, 2021
Purpose: When using embedded, student-centered assessment tools for maker education, understanding the characteristics of a body of evidence can help teachers guide the assessment process. This study aims to examine assessment artifacts from a makerspace program and present a set of qualities that emerged, which researchers and maker educators can…
Descriptors: Student Evaluation, Evaluation Methods, Learning Processes, Evidence
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Strong, Kristin M.; Lawanto, Oenardi; Wilson-Lopez, Amy – Journal of Technology Education, 2020
Engineering design was integrated into K-12 science education in the "Next Generation Science Standards" (NGSS Lead States, 2013), but teaching design remains a challenge for educators. Design problems are ill-defined, ill-structured, and complex problem-solving tasks. Their solutions require creativity and recursive, metacognitive…
Descriptors: Engineering Education, Design, Problem Solving, Metacognition
ElAdl, Adel M.; Polpol, Yousra S. – International Journal of Psycho-Educational Sciences, 2020
This study aims to investigate the effect of a self-regulated learning strategies on developing creative problem solving and academic self-efficacy among intellectually superior high school students. The sample was selected from students in the high school in the Sultanate of Oman. The participants in this study were 80 students. Experimental…
Descriptors: Creativity, Problem Solving, High School Students, Learning Strategies
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