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Michael L. Kersulov; Kelly Falch; Anna Hartwig – English Journal, 2021
During the fall of 2019, the chaotic American political landscape was charged with scandal, debate, and accusations. As a result, students would often bring local and national politics into the authors' high school English language arts (ELA) classes. Instead of ignoring the students' heated debates in the classroom, the authors decided to embrace…
Descriptors: Role Playing, Debate, Politics, High School Students
DeJaynes, Tiffany – International Journal of Information and Learning Technology, 2022
Purpose: The following article examines the playful composing practices of two youth who built on their backgrounds as fan fiction writers, role-players, visual artists and gamers to co-author a multimodal novel across mediated spaces for composing throughout their high school careers. Design/methodology/approach: The study draws on…
Descriptors: Play, Creative Writing, Fiction, Role Playing
Tsemach, Ehud; Schwarz, Baruch; Israeli, Mirit; Keynan, Omer – Dialogic Pedagogy, 2023
The present paper inquires whether a meticulous program designed to resolve Interdisciplinary Societal Dilemmas through dialogic argumentation advances epistemic practices. To delineate how epistemic practices are manifested in classroom discussions, we adopted the Actor-Network Theory (ANT), which explores the interactions and agencies of human…
Descriptors: Social Problems, Dialogs (Language), Persuasive Discourse, Interdisciplinary Approach
Sandberg, Magnus H.; Silseth, Kenneth – E-Learning and Digital Media, 2021
Henrik Ibsen's play "Peer Gynt" digs deep into the question of what it means to be oneself. An upcoming computer game version invites players to take on the role of Peer and thereby raises new questions about identity and identification. By recording dyads of students who play an early version of the game and analysing their interaction…
Descriptors: Computer Games, Classics (Literature), Educational Games, Role Playing
Romero-García, Carmen; García, Beatriz Amante; Buzón-García, Olga – Journal of Educators Online, 2023
The objective of this paper is to evaluate the effectiveness of a training program, based on the flipped learning model, for future teachers of Secondary Education and Vocational Training. For this study, a pre-experimental research design was used, and an instrument was applied to determine the level of training acquired in active methodologies,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Flipped Classroom, Training
Camillia Matuk; Talia Hurwich; Jonathan Prosperi; Yael Ezer – International Journal of Designs for Learning, 2020
Transmedia design, which involves extending a narrative from one medium to another, offers a context for potentially rich, interdisciplinary learning. We explored these opportunities by creating a week-long workshop to guide 7th-grade student teams in designing games based on comic books about viruses. This design case describes the framework and…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Middle School Students, Grade 7
Cynthia C. Massey; Jane E. Strong – Journal of Special Education Preparation, 2023
For years, there has been a shortage of educators qualified to teach students with disabilities. The effect this has on student outcomes is immeasurable. To overcome this shortage, universities are searching for ways to enroll more students into their special education programs, ensure these graduates are prepared for long-term employment, and arm…
Descriptors: Learning Strategies, Active Learning, Educational Technology, Special Education Teachers
Ali A. Alzubi; Mohd Nazim; Jalal Ahamad – Journal of Pedagogical Research, 2024
Educators, including English Language Teaching practitioners, acknowledge the influence of collaborative learning on students' learning experiences, as demonstrated by numerous studies conducted in diverse contexts. This research, however, keeping instructional innovation, students' collaborative engagement, language learning and classroom…
Descriptors: Cooperative Learning, English (Second Language), Second Language Learning, Second Language Instruction
Jiang, Shiyan; Shen, Ji; Smith, Blaine E. – International Journal of Science Education, 2019
The current K-12 educational system often does not engage students in interdisciplinary learning. To address this need, we developed an integrated STEM + L (Science, Technology, Engineering, Math, and Digital Literacies) afterschool programme in which middle school students took discipline-specific roles (writer, scientist, artist, and engineer)…
Descriptors: Interdisciplinary Approach, After School Programs, STEM Education, Middle School Students
Vinay, Aparna – Online Submission, 2018
This is an action research report on encouraging the development of higher order thinking skills such as application and evaluation skills among students using active learning. This report documents a class-room based activity done on A level students who have taken Psychology as their subject. The active learning strategy of collaborative…
Descriptors: Thinking Skills, Active Learning, Cooperative Learning, Role Playing
Burke Scarbrough; Ben Pieper; And Hayley Vetsch – English Journal, 2018
This article explores the power and potential of a role-play collaborative argument project centered on a literary work that has been banned or challenged in schools. In the project, students read a banned or challenged novel as they prepared to play the role of a community stakeholder (parent, teacher, librarian, minister, etc.) at a simulated…
Descriptors: Role Playing, Simulation, Censorship, Books
Balogun, Idayat Nike; Yusuf, Abdulraheem – Anatolian Journal of Education, 2019
This paper is a deliberate effort aiming at sensitising teachers, students, parents and other stakeholders on the basic objectives of civic education in its introduction into senior secondary school curriculum and the need to obtain full potentials for constructivist theory in teaching and learning of the relatively new subject. The introduction…
Descriptors: Foreign Countries, Civics, Citizenship Education, Teaching Methods
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Fatimah, Sitti – English Language Teaching Educational Journal, 2019
Mantle of the Expert (MoE) is an approach integrating drama in learning. A number of studies have proven the approach to be effective in enhancing student's learning experience and vary teacher's teaching strategy. This article is drawn from the results of a multi-case study that implemented MoE in EFL teaching in Indonesia. The study involving…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Cooperative Learning
Bolstad, Rachel; McDowall, Sue – New Zealand Council for Educational Research, 2019
This report discusses the potential of games to support learning, and what innovative game-based (or "gameful") learning and teaching practices can look like in a range of New Zealand school settings. Over 2 years, we undertook fieldwork in 14 schools, interviewed 21 teachers and more than 100 students ranging from Year 3 to Year 13. We…
Descriptors: Foreign Countries, Game Based Learning, Educational Innovation, Educational Practices
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