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Sara Pulido Bracht – ProQuest LLC, 2024
The purpose of this intrinsic qualitative case study was to understand the meaning-making experiences and experienced-based decision making that occur among middle school girls while playing the tabletop role playing game Dungeons & Dragons through the online videoconferencing platform zoom. table-top games have been played in some form for…
Descriptors: Middle School Students, Grade 8, Females, Role Playing
Carbajal, Mark Lee – ProQuest LLC, 2019
Previous research has focused on various methods, strategies and concepts that impact the teaching of history in classrooms (Brush & Saye, 2002; Hicks, Doolittle & Ewing, 2004; Levstik & Barton, 2011; Shepherd, 2010). However, research that examines the practice of using the reenactment process in regard to teachers' beliefs and…
Descriptors: History Instruction, Junior High School Teachers, Teaching Methods, Role Playing
Brenner, Laurence – ProQuest LLC, 2019
"Playing With Dragons: Using Role-playing Games to Support Academic Objectives" explores how table role-playing games might positively impact the attainment of classroom learning objectives. This paper begins with an exploration of what a table role-playing game is, and compares it to educational theatre techniques, primarily process…
Descriptors: Role Playing, Teaching Methods, Educational Objectives, Game Based Learning
Guo, Yu – ProQuest LLC, 2019
Economic inequality has reached historically high levels in both the United States and in the world. The research literature in sociology and political science has long shown that individuals tend to be very persistent in their views on the determinants of economic success, although these views may be formed on cultural and cognitive biases. For…
Descriptors: Affordances, Instructional Effectiveness, Computer Simulation, Role Playing
Scott, Phyllis R. – ProQuest LLC, 2022
High school graduates with language deficits often have poor emotion regulation (ER), enter the workforce unprepared to meet the emotional demands, and experience workforce outcomes that lead to a poor quality of life. Speech-language pathologists (SLPs) teach ER, but little is known about ER-targeted speech-language therapy (ERSLT) for high…
Descriptors: Speech Language Pathology, Allied Health Personnel, Self Control, Emotional Response
Akashian, Lauren Murphy – ProQuest LLC, 2019
A lack of horizontal and vertical alignment of the English language arts (ELA) curriculum exists at Lakeside High School (LHS) (pseudonym). This problem was revealed by the diverse interpretations of the ELA state standards by teachers, driven by the wide-range of teachers' beliefs about ELA instruction. Failure to establish an effective culture…
Descriptors: Role, Role Playing, Language Arts, Grade 10
Sayer, Ian Vankirk – ProQuest LLC, 2017
Individuals with intellectual disabilities are underemployed when compared to their non-disabled peers. This employment gap has major implications for teachers working with students with moderate to severe intellectual disabilities. The federal government has mandated that educators work to increase beneficial post-school outcomes, including…
Descriptors: Moderate Intellectual Disability, Severe Intellectual Disability, Intervention, Interpersonal Competence
Dalsen, Jennifer – ProQuest LLC, 2018
This dissertation investigates the following research question within an informal games-based learning environment: "How do students construct scientific ideas within a games-based learning environment?" In this study, middle school youth role-played as scientists recruited by the Center for Disease Control (CDC) to stop the Raven Virus…
Descriptors: Persuasive Discourse, Game Based Learning, Student Diversity, Educational Environment
Parrott, David L. – ProQuest LLC, 2014
The use of virtual world technology for language instruction is a recent development in education. The goal of this study was to provide a functioning 3D environment for German language students to experience as avatars. The student's impressions, attitudes, and perceptions of this learning activity would be recorded and analyzed to see if this…
Descriptors: Educational Technology, Computer Simulation, Role Playing, Second Language Learning
Fitzgerald, Jessica M. – ProQuest LLC, 2014
This action research study was designed to elicit urban, secondary school teachers' understandings of themselves as adult learners and their perceptions of job-embedded professional development in a single, urban school district in Connecticut. The conceptual framework that guided this study was derived from Knowles, Holton, and Swanson's (2011)…
Descriptors: Faculty Development, Secondary School Students, Adult Learning, Self Concept
Anderson, Cheryle Ann – ProQuest LLC, 2012
The purpose of this study was to investigate the involvement of California Central Valley high school students with disabilities in the Individual Education Plan (IEP) process. Specifically, this study investigated the involvement of students with disabilities in the development of the IEP and IEP meetings. In addition, this study explored the…
Descriptors: High School Students, Student Participation, Individualized Education Programs, Participative Decision Making
Diamond, James – ProQuest LLC, 2012
"Historical empathy" connotes "perspective taking-in-historical-context," or explaining the intentions that motivated behavior within a framework of beliefs, values, and institutions, among other factors, as they existed at some time and in some place, rather than through contemporary norms and perspectives. As a construct,…
Descriptors: Games, History, Empathy, Perspective Taking