Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Middle School Students | 3 |
Video Games | 3 |
Educational Games | 2 |
Grade 8 | 2 |
Mathematics Skills | 2 |
Teaching Methods | 2 |
Age Differences | 1 |
Algebra | 1 |
Classroom Techniques | 1 |
Comparative Analysis | 1 |
Conventional Instruction | 1 |
More ▼ |
Author
Chang, Mido | 2 |
Evans, Michael A. | 2 |
Norton, Anderson | 2 |
Balci, Osman | 1 |
Deater-Deckard, Kirby | 1 |
Ferguson, Sarah | 1 |
Kim, Sunha | 1 |
Samur, Yavuz | 1 |
Wilkins, Jesse L. M. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Guides - Classroom - Teacher | 1 |
Reports - Research | 1 |
Education Level
Junior High Schools | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
Elementary Education | 2 |
Grade 8 | 2 |
Grade 6 | 1 |
Grade 7 | 1 |
Intermediate Grades | 1 |
Audience
Teachers | 1 |
Location
Virginia | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ferguson, Sarah – Mathematics Teaching in the Middle School, 2019
Building sets, video games, and scatterplots may seem unrelated, but when they are combined into a problem-based learning (PBL) lesson, these elements join to create a unique learning experience. PBL lessons drive instruction by focusing learning and activities around a central challenge or question while providing a relevant, captivating, and…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Based Learning, Problem Solving
Norton, Anderson; Wilkins, Jesse L. M.; Evans, Michael A.; Deater-Deckard, Kirby; Balci, Osman; Chang, Mido – Mathematics Teaching in the Middle School, 2014
The authors introduce an educational video game (application, or "app"), "CandyFactory Educational Game," designed to promote students' development of partitive understanding of fractions while demonstrating the critical need to promote that development. The app includes essential game features of immediate feedback,…
Descriptors: Video Games, Educational Games, Mathematics Curriculum, Mathematics Activities
Chang, Mido; Evans, Michael A.; Kim, Sunha; Norton, Anderson; Samur, Yavuz – Educational Media International, 2015
This study examined the effects of a learning game, [The Math App] on the mathematics proficiency of middle school students. For the study, researchers recruited 306 students, Grades 6-8, from two schools in rural southwest Virginia. Over a nine-week period, [The Math App] was deployed as an intervention for investigation. Students were assigned…
Descriptors: Educational Games, Mathematics Skills, Middle School Students, Grade 6