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Matic, Ljerka Jukic; Karavakou, Myrto; Grizioti, Marianthi – International Journal of Game-Based Learning, 2023
The literature reports that while digital educational games are used in the elementary classroom, they are rarely, if ever, used in the upper secondary mathematics classroom. In order to investigate this situation, a survey was conducted to determine what upper secondary school mathematics teachers think about digital games and what obstacles and…
Descriptors: Game Based Learning, Electronic Learning, Educational Games, Learner Engagement
Micaela Biese; Anni Sofia Sydänmaanlakka; Marja Eliisa Holm; Jokke Häsä; Markku S. Hannula – Educational Psychology, 2024
Research during COVID-19 has shown that rapid transition to distance learning environment has influenced student's emotions. Yet, there is a lack of studies about how this transition might have changed achievement emotions in mathematics. We investigated six mathematics-related achievement emotions (enjoyment, pride, anger, anxiety, shame, and…
Descriptors: Mathematics Achievement, Psychological Patterns, Electronic Learning, In Person Learning
Sarkio, Katri; Korhonen, Tiina; Hakkarainen, Kai – Learning Environments Research, 2023
School spaces, technologies, and educational activities shape each other reciprocally. This mixed-methods study (i) developed a methodological framework for tracing the interdependence between school spaces, digital instruments, and teachers' practices in their use, and (ii) created practice-based knowledge about the relations of teachers'…
Descriptors: Teacher Attitudes, Electronic Learning, Technology Uses in Education, Learning Activities
Jake McMullen; Antti Koskinen; Tomi Kärki; Antero Lindstedt; Saku Määttä; Hilma Halme; Erno Lehtinen; Minna M. Hannula-Sormunen; Kristian Kiili – Mathematical Thinking and Learning: An International Journal, 2024
Adaptive expertise is a highly sought after, but difficult to achieve, outcome of mathematics education. Many teaching methods appear to support the development of adaptive expertise only in a small proportion of students. Game-based learning environments may be useful for supporting adaptive expertise. Therefore, we carried out a…
Descriptors: Game Based Learning, Number Concepts, Knowledge Level, Intervention
Cedefop - European Centre for the Development of Vocational Training, 2023
This report describes how entrepreneurship competence is embedded in vocational education and training (VET) in Finland. It complements existing knowledge with examples of methods, tools and approaches that can help policy-makers, VET providers and other stakeholders build better entrepreneurial learning ecosystems. The report is based on the…
Descriptors: Foreign Countries, Electronic Learning, Postsecondary Education, Secondary Education
Sarah Maestrales – ProQuest LLC, 2024
This dissertation focuses on three manuscripts all related to bolstering science achievement through recommendations from the National Research Council (NRC) regarding the teaching and learning of science. The manuscripts address meeting the NRC's call to incorporate curriculum and assessment that lead to more in-depth knowledge that can be…
Descriptors: Foreign Countries, High School Students, Science Education, Chemistry
Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
OECD Publishing, 2021
Widespread school closures affected over one billion students during the first year of the COVID-19 pandemic. The vocational education and training (VET) sector has faced particular challenges during the crisis, most notably the fact that the digital learning environments that most education institutions had to rely on during closures don't work…
Descriptors: COVID-19, Pandemics, Vocational Education, School Closing
National Center on Education and the Economy, 2020
This year, widespread school closures due to the coronavirus pandemic have required almost all high-performing systems to implement distance learning to ensure that students continue learning. This document summarizes some initial takeaways from their experiences implementing distance learning in primary and secondary schools. Findings show that…
Descriptors: Distance Education, Comparative Education, High Achievement, School Closing
Nygren, Eeva; Blignaut, A. Seugnet; Leendertz, Verona; Sutinen, Erkki – Informatics in Education, 2019
Technology-enhanced learning generally focuses on the cognitive rather than the affective domain of learning. This multi-method evaluation of the INBECOM project (Integrating Behaviourism and Constructivism in Mathematics) was conducted from the point of view of affective learning levels of Krathwohl "et al." (1964). The research…
Descriptors: Game Based Learning, Electronic Learning, Mathematics Instruction, Intelligent Tutoring Systems
Atherton, Graeme – Sutton Trust, 2020
This report, authored by Graeme Atherton, examines how universities who are seen as leading internationally and/or in their own national contexts are supporting greater access and success for learners from low-income and other marginalised groups. What can English universities learn from global institutions? By looking at how they work with…
Descriptors: Access to Education, Success, At Risk Students, Low Income Students
Rikala, Jenni – International Association for Development of the Information Society, 2014
The aim of this study was to evaluate the feasibility of Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The feasibility was analyzed through a mobile learning framework, which includes the core characteristics of mobile learning. The study is part of a larger research where the aim is to develop a…
Descriptors: Coding, Feasibility Studies, Case Studies, Electronic Learning
Simonovits, Reinhard; McElroy, Jim; O'Loughlin, James; Townsend, Colin – Journal of Computers in Mathematics and Science Teaching, 2013
The overall aim of the project is to allow for the collaboration of high school students of different European countries on small, selected maths topics. This involves the use of technology, student mobility and English language competency. Benefits are also expected to accrue to teachers of mathematics by providing the opportunity to work with…
Descriptors: Foreign Countries, High School Students, Cooperative Learning, Electronic Learning
Laine, Teemu H.; Nygren, Eeva – Technology, Pedagogy and Education, 2016
Technology integration is the process of overcoming different barriers that hinder efficient utilisation of learning technologies. The authors divide technology integration into two components based on technology's role in the integration process. In active integration, the technology integrates learning resources into a learning space, making it…
Descriptors: Technology Integration, Educational Technology, Influence of Technology, Learning Experience
Zhang, Jinbao, Ed.; Yang, Junfeng, Ed.; Chang, Maiga, Ed.; Chang, Tingwen, Ed. – Lecture Notes in Educational Technology, 2016
Intended to promote the innovative use of technology in education and promote educational advances all over the world, this volume brings together 16 best-practice cases on technology-enhanced educational innovations. Experts from Turkey, Tunisia, Cyprus, Italy, Malaysia, China, India and Finland have contributed to these cases, highlighting the…
Descriptors: Elementary Secondary Education, Best Practices, Educational Innovation, Technology Uses in Education
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