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Valério Neto, Luiz; Fontoura Junior, Paulo H. F.; Bordini, Rogério A.; Otsuka, Joice L.; Beder, Delano M. – Educational Technology & Society, 2019
In the last decade many studies have stated that learning based on digital games emerges as an effective way to combine teaching and learning processes with the attractiveness of digital technologies, because they are dynamic and playful. However, the vast majority of these digital resources -- such as educational games -- are still essentially…
Descriptors: Educational Games, Visual Impairments, Inclusion, Computer Games
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Azevedo, A. C.; Santos, A. C. F. – Physics Education, 2014
We focus on the difficulties that visually impaired students have when dealing with graphics and diagrams in their study of geometrical optics. This case study suggests practices that use low cost materials, easy to find and to handle, and that provide a tactile perception for visually impaired students. The activities employ light and easy to…
Descriptors: Visual Impairments, High School Students, Foreign Countries, Optics