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Caltabiano, Marie; Errington, Ed; Ireland, Lynette; Sorin, Reesa; Nickson, Amanda – Asian Journal of University Education, 2018
This paper reports on the use of role-play as a scenario-based learning approach in the teaching of counselling skills, client assessment and diagnostic interviewing within psychological training. While role-play is not a new technique in teaching such skills, its use is generally reserved for the training of higher level students. This paper…
Descriptors: Role Playing, Teaching Methods, Undergraduate Study, Counselor Training
Coll, Leanne; O'Sullivan, Mary; Enright, Eimear – Sex Education: Sexuality, Society and Learning, 2018
What do young people believe sexuality education ought to be about? It is within the absence of a sustained and critical consideration of the possibilities and politics of engaging in research with rather than for young people in the reimagining of sexuality education that this paper is positioned. Data were generated as part of an 18-month Youth…
Descriptors: Sex Education, Sexuality, Secondary School Students, Participatory Research
Choudhary, Rahul K.; Foppoli, Alexander; Kaur, Tejinder; Blair, David G.; Zadnik, Marjan; Meagher, Richard – Physics Education, 2018
The decline in students' interest in science and technology is a major concern in the western world. One approach to reversing this decline is to introduce modern physics concepts much earlier in the school curriculum. We have used the context of the recent discoveries of gravitational waves to test the benefits of one-day interventions, in which…
Descriptors: Intervention, Science Instruction, Physics, Teaching Methods
Beavis, Catherine; Walsh, Christopher; Bradford, Clare; O'Mara, Joanne; Apperley, Thomas; Gutierrez, Amanda – English in Australia, 2015
The need for English and literacy curriculum to connect with young people's lifeworlds to build bridges and frames of reference that connect traditional English curriculum with digital texts and literacies, are increasing priorities in curriculum frameworks in Australia and elsewhere. This paper reports on a project in which the authors worked…
Descriptors: English Instruction, English Curriculum, Heuristics, Teaching Methods
Bellocchi, Alberto; Ritchie, Stephen M. – Journal of Research in Science Teaching, 2011
Explanations of the role of analogies in learning science at a cognitive level are made in terms of creating bridges between new information and students' prior knowledge. In this empirical study of learning with analogies in an 11th grade chemistry class, we explore an alternative explanation at the "social" level where analogy shapes…
Descriptors: Chemistry, Logical Thinking, Writing (Composition), Science Instruction
Rothwell, Julia – Research in Drama Education, 2011
In this article the author draws on classroom video recordings and student commentary to explore ways in which the kinaesthetic elements of a process drama provided the context and the space for beginner additional language learners to engage with intercultural language learning. In the light of student comments in interviews and questionnaires,…
Descriptors: Video Technology, English (Second Language), Second Language Learning, Introductory Courses
Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
Francis, Paul – Astronomy Education Review, 2005
Since 1998, I've been experimenting with the use of role-playing games to teach astronomy. Students play the role of competing teams of researchers, racing to solve some astrophysical mystery. In this article, I review what has been learned from using these games around the world over the last eight years. The most common problem encountered is a…
Descriptors: Astronomy, Role Playing, Science Instruction, Educational Games